Author Topic: v1.5.1 Bugs Thread  (Read 69249 times)

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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #135 on: April 16, 2020, 11:36:14 AM »
Just noticed, the change rank window has a labelless checkbox:



Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #136 on: April 16, 2020, 11:38:17 AM »
Not sure if this is a bug or intended behaviour but commanders aren't being auto-assigned if a commander without the appropriate bonus is not available. Have more freighters than commanders with a logistics bonus, then some freighters will not get a commander auto-assigned even though there are commanders available (without a bonus).

This is WAI. The commanders only get reassigned when promoted, so assigning everyone to freighters would leave no one available for future higher priority roles. At some point, I may add the option to auto-transfer command from lower to higher priority ships.
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #137 on: April 16, 2020, 11:42:31 AM »
I'm having a strange bug

In the picture components EM senor and Thermal with STR 5 (size 1) do not disappear from the list when I press Obso comp. When I go into the tech review screen and obsolete them there they get obsoleted but they still appear as non-obsolete components in the designer. It only seems to be for these 2 as other other two size 0.1 sensors can be obsoleted. I am also having this issue with another component (engine) which I added as a picture.

Normal start, 3 NPRs, 52 years in.




 
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Offline Nori

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Re: v1.5.1 Bugs Thread
« Reply #138 on: April 16, 2020, 11:43:15 AM »
~snip
Yeah I ran into this yesterday.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #139 on: April 16, 2020, 11:44:18 AM »
In the Naval Org orders screen, double-clicking on an Auto-Route system name should add the route move order. Currently, double-clicking does nothing and you must click the system name and then click the "Add Move" button at the bottom to add the order. For clarity, this is the screen in question:

I've made this and Template single-click as there is nothing else to do post-click.
 

Offline Kulik

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Re: v1.5.1 Bugs Thread
« Reply #140 on: April 16, 2020, 11:45:48 AM »
When in "Mineral Survey Window" i can duplicate my colonies by clicking "Create Colony" on them (lots of free minerals :) )
« Last Edit: April 16, 2020, 11:50:29 AM by Kulik »
 

Offline Caplin

Re: v1.5.1 Bugs Thread
« Reply #141 on: April 16, 2020, 11:48:31 AM »
In the Naval Org orders screen, double-clicking on an Auto-Route system name should add the route move order. Currently, double-clicking does nothing and you must click the system name and then click the "Add Move" button at the bottom to add the order. For clarity, this is the screen in question:

I've made this and Template single-click as there is nothing else to do post-click.
I'm concerned about how this will interact with screen readers because when I arrow up and down the list of orders it does the equivalent of single-clicking each one. Double-click would be more consistent.
 

Offline adriaans

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Re: v1.5.1 Bugs Thread
« Reply #142 on: April 16, 2020, 12:01:29 PM »
Quote from: Nori link=topic=10756. msg124020#msg124020 date=1587055395
Quote from: DFNewb link=topic=10756. msg124019#msg124019 date=1587055351
~snip
Yeah I ran into this yesterday.

To add to this as I had this too, for me it was directly tied to a old ship I had scrapped and kept the parts of, the parts I had obsoleted but still had in storage would therefore still show up, scrapping the parts would solve it. 
 
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Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #143 on: April 16, 2020, 12:03:42 PM »
Quote from: Nori link=topic=10756. msg124020#msg124020 date=1587055395
Quote from: DFNewb link=topic=10756. msg124019#msg124019 date=1587055351
~snip
Yeah I ran into this yesterday.

To add to this as I had this too, for me it was directly tied to a old ship I had scrapped and kept the parts of, the parts I had obsoleted but still had in storage would therefore still show up, scrapping the parts would solve it.

This seems to be the cause.
 

Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #144 on: April 16, 2020, 12:06:45 PM »
In the Naval Org orders screen, double-clicking on an Auto-Route system name should add the route move order. Currently, double-clicking does nothing and you must click the system name and then click the "Add Move" button at the bottom to add the order. For clarity, this is the screen in question:

I've made this and Template single-click as there is nothing else to do post-click.

Related: You can't double-click to load ground units or load installations in the third pane.
 

Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #145 on: April 16, 2020, 12:10:31 PM »
Bug on the Civilian Shipping Contract supply/demand window: The "demanded" installation drop-down selection resets when you switch colonies. It should ideally behave just like the "supplied" installation drop-down selection, which does remember your selection when you switch colonies:

 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #146 on: April 16, 2020, 12:11:21 PM »
Refresh button on the Naval Organization Window does not Refresh the Logistics Report or Detailed Fuel Report tabs after time advance (5 days or 30 days).   

If the window is closed and reopened, it does update

Fixed.
 
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Offline swarm_sadist

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Re: v1.5.1 Bugs Thread
« Reply #147 on: April 16, 2020, 12:14:09 PM »
Infantry HQ cost does not change when adding capabilities. It works with vehicle and static headquarter, and it works for other infantry equipment.
 

Offline Desdinova

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Re: v1.5.1 Bugs Thread
« Reply #148 on: April 16, 2020, 12:17:45 PM »
Marking fighters obsolete doesn't work.

In what way? Do they appear somewhere they shouldn't?

Nevermind, I'm an idiot. I was checking the "obsolete" checkbox in the components view instead of the actual obsolete checkbox on the righthand side. Could these be disambiguated?
« Last Edit: April 16, 2020, 12:24:32 PM by Desdinova »
 

Offline db48x

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Re: v1.5.1 Bugs Thread
« Reply #149 on: April 16, 2020, 12:19:39 PM »
I was just thinking of posting this. There are a vast number of "Fast OOB" points at game compared to VB6. I found the VB6 default Fast OOB points to be at a perfect sweetspot for letting you get out your initial survey ships, a few freighters, and some corvettes, while coaxing you into getting your shipyards up and running. In C#, you can build much greater tonnage by default. Like, absurdly greater.

Perhaps the default Fast OOB points should be decreased to just 25% of its current default value for new game race creation?

Yes, or even less. 20% would have done it.

My initial colony ship was ~1300 BP, my freighter was 300, and my survey ship was about 550. I spent about 7900 points on those, about 13% of the starting points (if I recall correctly).

Then I made a destroyer and a jump scout, about 600 BP and 500 BP respectively.