Author Topic: v1.5.1 Bugs Thread  (Read 69169 times)

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Offline Elouda

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Re: v1.5.1 Bugs Thread
« Reply #285 on: April 17, 2020, 07:09:16 AM »
v1.51
Civilian Garrisons use your Ground Officers. Not sure if intended, but if so your own units should probably take precedence.

Also a bug with weapons and firecontrols - if you have a ship with weapons assigned to firecontrols, and you refit that ship with the refit removing those firecontrols, the weapons will not be unassigned and invisible in the 'Ship Combat' panel (presumably still assigned to the now removed firecontrols). This can be fixed with the 'auto assign FC', but still probably worth fixing.

Save demonstrating the issue attached - 'Destroyer Squadron 01' has several ships with this happening.

Also not really a bug but QoL feature request - would be nice if when you drag a missile to the FC instead of the launcher, it would assign that missile to all launchers under the FC.

http://www.mediafire.com/file/58gzlivl5lc195j/AuroraDB%25282%2529.db/file
« Last Edit: April 17, 2020, 07:51:25 AM by Elouda »
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #286 on: April 17, 2020, 07:24:39 AM »
So got a weird bug, it appears that when you load a formation into a transport bay then look at it through order of battle, and then select the superior formation in the hierarchy it only shows the size, morale and units of the superior formation, the rest do not show anything, attached below is the image of it.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #287 on: April 17, 2020, 07:31:20 AM »
I've been trying to generate interesting systems near my homeworld, and stumbled on a big bug. If you generate a system by jumping into an unex jp, and then jump back and delete the newly generated system, and then save the game before using the jp again, the jp is saved to FCT_JumpPoint with a reference to the deleted jp in the deleted system, which will break wormhole display completely in the system where it exists once the game is loaded again.

thrown during game load: #1145: The given key was not present in a dictionary
thrown during attempting to view the system: 2x #1965: Object reference not set to an instance of an object

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #288 on: April 17, 2020, 07:47:26 AM »
Pressing 'Update Body' in the 'Modify Body' tab in System View in a Real Stars start in Sol always resets the bearing of Mercury, Venus and Luna to zero. It's very easy to reproduce, but mysteriously doesn't appear to affect any of the other bodies. In all other cases, the Hydrosphere is updated from 'None' to 'Ice Sheet' or 'Liquid', even when there's no water at all. It also looks like the body parameters (mass, orbit time, temperature, etc.) are adjusted slightly on the first click. I have no idea what's going on here.

I've fixed the bearing issue.

The hydrosphere is setting the appropriate state for water if it exists (based on temperature), although that won't be displayed unless the hydro amount is > 0. Luna is an issue because the legacy is 10% crustal, but that doesn't make sense given the temperature on the moon. I am going to remove the lunar water.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #289 on: April 17, 2020, 07:59:23 AM »
I think this was already reported in previous versions, but it is not in known issues post and it is still present in 1.5.1:

Formation templates made by civilians are visible in Formation Templates and can be used in player's formations.

At the moment, that is WAI. The civilian security forces are available to you if you need them, but you would be leaving the civilian mining centre unguarded. I might change this longer term but happy to leave as is for now.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #290 on: April 17, 2020, 08:00:43 AM »
Pressing Auto Fleet FC for this fleet / fighters does nothing:





The auto target options are also not working.

Did you set the enemy NPR you're engaging to 'Hostile' in the diplomacy screen? Auto-target only works for hostile races.

After the screen shot I moved my fighters into range of the enemy ships and tried auto target and it did not work after I manually assigned the FC's to the weapons.

Yes but did you set the race to hostile? In the diplomacy screen?

As I mentioned they already attacked me two years previously...

That doesn't mean they are hostile to you. Is the race set to hostile In the diplomacy screen?
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #291 on: April 17, 2020, 08:05:41 AM »
I have had a bug twice now with the terraforming.
I can't exactly replicate it but it seems to happen after trying to remove a type of gas from the atmosphere of a planet.
Randomly after one increment the game removes all of that type of gas from the planet.

Happen once on mars with greenhouse gas -> had around 0. 25 in atmos wanted to change to 0. 24
Game remove all gas.

Same on mercury with anti greenhouse gas -> had around 0. 70 want to change to 0. 68.
Game again remove all.

Both times it happened within 30 day increment

Fixed.
 
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Offline DoctorDanny

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Re: v1.5.1 Bugs Thread
« Reply #292 on: April 17, 2020, 08:11:37 AM »
1.5.1

Small issue:
Auto create ship classes generates ships that use tech that isn't available.
For example my current game has destroyer escorts with an auxillary bridge.

Aux bridge hasn't been researched yet though.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #293 on: April 17, 2020, 08:12:36 AM »
"Conventional Industry" is selectable in the Civial economy demands dropdown - but not available in the Industry-Construction pane.

That is WAI. You can move it but you can't build it.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #294 on: April 17, 2020, 08:13:47 AM »
1. 51 not sure if it is a bug or not.
 shortly after beginning the game like 1 year got the error #2662 but nothing broke. . . but some time after i noticed one comet in the sol system was moving at a very slow speed probably 1km/s probably unrelated but might as well point it out
the game is a TN start with no modifications other than disabling maintenance for ships.

It's related to ruin recovery but I haven't pinned it down yet. What was the error text?
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #295 on: April 17, 2020, 08:17:25 AM »
Another bug,a 280 EP frigate sized engine required 112.00000 maintenance supplies it displayed it as this in the event log, some kind of display bug,

Yes, display error. Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #296 on: April 17, 2020, 08:20:45 AM »
Grant Independence to a Pop creates a Function #2283 and Function #534 Error. 

No new Race will be created and the the Pop disappears

edit: the New Race appears after first time step.  But as an NPR.  are there any ways to make them Player race?

I've just tried Independence and it works as intended. Do you have the DB before you click the button?
 

Offline V1D0

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Re: v1.5.1 Bugs Thread
« Reply #297 on: April 17, 2020, 08:28:02 AM »
Hello Steve,

I'm a bit uncomfortable to call this a bug straight out, My race recently started jumping to other systems, so far i have discovered 7 systems.
Conventional start, Sol system, Basic settings

1 jump from Sol - Luhman 16 (Nothing)
1 jump from Sol - Gliese 63 (7 Comets)
1 jump from Sol - HIP 69454 (Nothing)
1 jump from Sol - WISE 1506+7027 (Small system, 2 planets with 17 moons and 2 comets)
1 jump from Sol - Proxima Centauri (1 planet)
1 jump from Sol - Alpha Centauri (3 planets, 3 moons, 4 comets)
2 jumps from Sol - Gliese 438 (1 planet, 25 Astroids)

My previous campaigns with Aurora VB had way more planets and moons to survey.
Can you tell me if the system generation is broken or my race is just unlucky atm.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #298 on: April 17, 2020, 08:28:24 AM »
MINOR
In the Class screen, when you put a period (.) in deployment time without first putting a 0 in, you get this message.

"Unhandled exception has occurred in you application."

You can click continue and keep playing the game, so it isn't too major of a concern.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #299 on: April 17, 2020, 09:04:29 AM »
My new 1. 5. 1 game after about 15 years suddenly started throwing:

"Function #1512: Object reference not set to an instance of an Object" from the events window. 

The only other clue that I see is the 5 day increment ran 3 days and 12 hours right before this occurred.  Nothing in the event log explaining the interruption. 

I hit okay a bunch but it seems to reoccur forever.  Had to kill the game from the Task Manager.

Can you send the db?