Author Topic: v1.6.3 Bugs Thread  (Read 22868 times)

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Offline Resand

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Re: v1.6.3 Bugs Thread
« Reply #120 on: April 19, 2020, 02:52:08 AM »
Quote from: IronRagnar link=topic=10902.  msg125595#msg125595 date=1587280661
Not a bug.    Those are two separate features.    Armour rating is the amount of armour.    Update armour just changes the type of armour to the newest researched. 
I meant the armor amount that is assigned to ship based on size - e.  g "17. 7x Conventional Steel Armor".   Seems odd that if you set Armour Rating to 2 you see one amount assigned and then clicking "Update Armour" button it will have different amount assigned (with the same armour tech and no other changes in components).

Update armor did nothing for me when there wasn't a new armor to change to. Tried with silly amount of lairs without seeing any changes
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline punchkid

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Re: v1.6.3 Bugs Thread
« Reply #121 on: April 19, 2020, 03:06:52 AM »
Adding an order template to the orders of a ship will remove any other orders, and replace with only whats in the template.

Adding a tractor any ship in fleet(the auto created Space Station fleet) to a template order does not work if the Space Station fleet has been recreated while your ship is underway.
It can be added to the template, but using the template means it will simply skip the tractor ship order.

Using cycle moves or repeat orders for tractor any ship in fleet for Space Station fleet does not work if fleet has been re created in the meantime.
It will simply go through all orders until the next tractor ship order and report Orders completed.

I am constructing Orbital habitats and trying to automate the towing of them to another system, but because of the above problems this is impossible.
 

Offline Black

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Re: v1.6.3 Bugs Thread
« Reply #122 on: April 19, 2020, 03:20:18 AM »
So I am not sure about this one, because Steve mentionet, that he fixed Minimum Comets per System setting.

I have minimum set to 4 and just discored system with 0 comets. Is there some situation that can prevent comet spawning (like binary system) or is this still bugged?
 

Offline Vivalas

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Re: v1.6.3 Bugs Thread
« Reply #123 on: April 19, 2020, 03:31:48 AM »
There's no way to see how many survivors are on your ships in your fleet it seems. If it's meant to be under transported items it's not.
 

Offline simast

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Re: v1.6.3 Bugs Thread
« Reply #124 on: April 19, 2020, 03:44:53 AM »
Quote from: Resand link=topic=10902. msg125602#msg125602 date=1587282728
Update armor did nothing for me when there wasn't a new armor to change to.  Tried with silly amount of lairs without seeing any changes

Minimum steps required to reproduce this issue using default "Federated Nations" game:

1.  Hit "New Ship Class Button" (1. 7x Conventional Advanced Composite Armour)
2.  Change Armor Rating to 2  (4. 1x Conventional Advanced Composite Armour)
3.  Change Armor Rating to 1 (1. 8x Conventional Advanced Composite Armour)
4.  Hit "Update Armour" button (1. 7x Conventional Advanced Composite Armour)
 

Offline MarcAFK

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Re: v1.6.3 Bugs Thread
« Reply #125 on: April 19, 2020, 03:46:52 AM »
Probably a rounding error, that 1.8 armour didn't get recalculated to 1.7 untill after using update, does it still happen with larger ships or more armour?
" Why is this godforsaken hellhole worth dying for? "
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Offline simast

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Re: v1.6.3 Bugs Thread
« Reply #126 on: April 19, 2020, 03:51:06 AM »
Quote from: MarcAFK link=topic=10902. msg125619#msg125619 date=1587286012
Probably a rounding error, that 1. 8 armour didn't get recalculated to 1. 7 untill after using update, does it still happen with larger ships or more armour?

It does, and if you are using lower tech armor (like conventional steel armor) the difference is more significant (from 6. 5 to 4. 0 after clicking Update Armor button using the same reproduction steps).
 

Offline davidr

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Re: v1.6.3 Bugs Thread
« Reply #127 on: April 19, 2020, 04:03:12 AM »
Starting a new game under v1.6.3 I immediately get the following pop-up message

" Tech system does not exist for Affondatore Anti-Ship Missile so it cannot be loaded"

Click Ok then get

" Tech system does not exist for Ammiraglio di Saint Bon AMM so it cannot be loaded"

Click OK then get

" Tech system does not exist for Abukuma Anti-ship Missile si it cannot be loaded"

and so on

DavidR


 

Offline logancapitalist

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Re: v1.6.3 Bugs Thread
« Reply #128 on: April 19, 2020, 04:44:08 AM »
5 day time advance button does not always advance 5 days. . .

Not sure what's going on here, but the 5 day button sometimes only advances time between 1 and 3 days. . . . other times you get the whole 5. 

Other buttons seems to work consistently however I may not be aware of some other factor affecting the longer time step?
 

Offline Vivalas

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Re: v1.6.3 Bugs Thread
« Reply #129 on: April 19, 2020, 04:51:56 AM »
This game I'm currently playing on in 1.6.3 is generating errors every increment, well it was, and then it stopped. Forget the name.

However, the game is also locked in a constant cycle of 6 hour increments that has been going for about an hour now, and I don't see it stopping anytime soon.

Additionally, fighter construction seems to pause auto turns, which is annoying, since they're built quite quickly.
 

Offline Resand

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Re: v1.6.3 Bugs Thread
« Reply #130 on: April 19, 2020, 04:57:23 AM »
5 day time advance button does not always advance 5 days. . .

Not sure what's going on here, but the 5 day button sometimes only advances time between 1 and 3 days. . . . other times you get the whole 5. 

Other buttons seems to work consistently however I may not be aware of some other factor affecting the longer time step?

There's several events that will stop time for you.
Including stuff the NPR are doing among them self that you might not see.

So if you got NPR generated at game launch, this might happen.
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 
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Offline Vivalas

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Re: v1.6.3 Bugs Thread
« Reply #131 on: April 19, 2020, 05:14:12 AM »
It seems salvaging a hull will update the info on components but not hull size. Any time a wreck is spotted for a known class it should update the hull size for that class (or create a new entry if there is none yet)
 

Offline davidr

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Re: v1.6.3 Bugs Thread
« Reply #132 on: April 19, 2020, 05:32:01 AM »
Not sure if this is a bug or WAD

My Geo survey ship just found the following minerals on Margaret

Duranium  08    Acc: 1
Corundium 01   Acc: 1

Should the game be generating such low amounts ?

DavidR
 

Offline Froggiest1982

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Re: v1.6.3 Bugs Thread
« Reply #133 on: April 19, 2020, 06:04:28 AM »
Starting a new game under v1.6.3 I immediately get the following pop-up message

" Tech system does not exist for Affondatore Anti-Ship Missile so it cannot be loaded"

Click Ok then get

" Tech system does not exist for Ammiraglio di Saint Bon AMM so it cannot be loaded"

Click OK then get

" Tech system does not exist for Abukuma Anti-ship Missile si it cannot be loaded"

and so on

DavidR

Sure is a new game? Did you cancel the database and copied the new one or you just overwritten?

Offline Silverkeeper

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Re: v1.6.3 Bugs Thread
« Reply #134 on: April 19, 2020, 06:12:18 AM »
Not sure if a bug or a feature but you can click create colony button in system view window as many times as you like creating infinite number of colonies on the same body.