Hi
ive got an massive performance issue with a new game, and i was able to reproduce it several times with my game.
When i set sub-Pulse to 1 day, enable automated turns, and then increment 5 days, my cpu usage goes sky high, and the game takes 'ages' to load
Version: 1. 63
New game, no real star system
https://drive. google. com/open?id=1lfSCZarkzEdympr-y845RMICn1ll4nEs
other increments didnt cause this issue as far as i noted
also: closing the game keeps it open in background, running with 25% cpu usage (1 core fully used)