Author Topic: (v0.5.16) Iceranger's Missile and Ship Optimizer  (Read 41658 times)

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Offline Iceranger (OP)

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Re: (v0.5.10) Iceranger's Missile and Ship Optimizer
« Reply #105 on: December 02, 2020, 10:35:27 PM »
Found a rounding mismatch between missile optimizer and Aurora.

Techs: INPE, 2.5 boost, .9 fuel, 4 warhead strength, 32 agility

A 0.53MSP engine with 500% boost will, in Aurora, have 1.32 EP and 6450 Fuel per EPH. Optimizer will report 1.33 power and 6499.29 Fuel per EPH. Optimizer also reports an elevated cost per missile.

Aurora is rounding engine power down (it is exactly 1.325 EP).

You can replicate by asking for an accuracy optimized size 1 warhead 1 missile with 1.7 mkm range.

Also, aurora appears to round 0.5 to 1 for agility, so you don't need to go to 0.51 when optimizing agility.

Thank you. It is another example of Aurora is consistently inconsistent in the choice of rounding.
So what you have confirmed is that engine power is again, 'rounded to even' at 2 decimal places. You can confirm this with your current tech:
A 0.55MSP engine with 500% boost in Aurora will shown to have 1.38 EP although 0.55x0.5x5 = 1.375
So 1.325 is rounded down to 1.32, while 1.375 is rounded up to 1.38.

There is a similiar rounding in the calculation from agility to MR. For a size 1 missile, 0.5 agility will be 10MR while 1.5 agility will be 12MR. The optimizer calculates the required agility to 4 decimal places and round up, so it is expected sometimes the agility shown in game is slightly larger than the minimum required.
 
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Offline Iceranger (OP)

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #106 on: December 04, 2020, 09:33:39 PM »
v0.5.11 is released. The forum attachment upload seems to have some issues, linking to discord attachment at the moment.

* modified the missile engine power rounding to better match the game
* fixed the minimum engine cost to match the game
 
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Offline Cristo

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #107 on: January 06, 2021, 12:17:41 PM »
This is a freaking incredible accomplishment. Great work!
 
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Offline Erik L

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #108 on: January 06, 2021, 02:10:45 PM »
v0.5.11 is released. The forum attachment upload seems to have some issues, linking to discord attachment at the moment.

* modified the missile engine power rounding to better match the game
* fixed the minimum engine cost to match the game

You could put it in the Downloads section. :)
 
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Offline Cristo

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #109 on: January 07, 2021, 12:28:26 PM »
Can someone help me out? I've made a bridging hull but and struggling to design it in game.
It's exactly the same ship but for some reason the bridging hull has Armour that costs more than it should - meaning the hull with otherwise identical stats I've designed in game doesn't work as a bridge.

Any advice?

 

Offline TheTalkingMeowth

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #110 on: January 07, 2021, 12:34:36 PM »
Can someone help me out? I've made a bridging hull but and struggling to design it in game.
It's exactly the same ship but for some reason the bridging hull has Armour that costs more than it should - meaning the hull with otherwise identical stats I've designed in game doesn't work as a bridge.

Any advice?

Did you get new armor tech since you last loaded the database in the optimizer? Or maybe you have the wrong armor thickness set?
 

Offline RougeNPS

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #111 on: January 07, 2021, 02:21:39 PM »
Where is the download thread? I cant find it.
 

Offline Zap0

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #112 on: January 07, 2021, 02:31:10 PM »
For this? The link is in the opening post.
 

Offline Froggiest1982

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Offline RougeNPS

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #114 on: January 07, 2021, 02:33:09 PM »
Is there a non-Discord download for those who cant access it?
 

Offline RougeNPS

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #115 on: January 07, 2021, 02:59:19 PM »
Done. You may delete.
 

Offline Cristo

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #116 on: January 07, 2021, 04:04:53 PM »
Can someone help me out? I've made a bridging hull but and struggling to design it in game.
It's exactly the same ship but for some reason the bridging hull has Armour that costs more than it should - meaning the hull with otherwise identical stats I've designed in game doesn't work as a bridge.

Any advice?

Did you get new armor tech since you last loaded the database in the optimizer? Or maybe you have the wrong armor thickness set?

For sure it's the same Armour, and just 1 layer - the optimizer is saying the Armour would be cost 44.8134 with a size of 7.4689 where as actually it's size 7.4689 but cost 6.
 

Offline Iceranger (OP)

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #117 on: January 07, 2021, 04:09:50 PM »
Can someone help me out? I've made a bridging hull but and struggling to design it in game.
It's exactly the same ship but for some reason the bridging hull has Armour that costs more than it should - meaning the hull with otherwise identical stats I've designed in game doesn't work as a bridge.

Any advice?

Did you get new armor tech since you last loaded the database in the optimizer? Or maybe you have the wrong armor thickness set?

For sure it's the same Armour, and just 1 layer - the optimizer is saying the Armour would be cost 44.8134 with a size of 7.4689 where as actually it's size 7.4689 but cost 6.

Are the 2 ships you try to bridge has the same armor type?

Could you provide your DB, and the steps of how to reproduce this issue?
« Last Edit: January 07, 2021, 04:11:41 PM by Iceranger »
 

Offline Cristo

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #118 on: January 07, 2021, 04:20:06 PM »
Can someone help me out? I've made a bridging hull but and struggling to design it in game.
It's exactly the same ship but for some reason the bridging hull has Armour that costs more than it should - meaning the hull with otherwise identical stats I've designed in game doesn't work as a bridge.

Any advice?

Did you get new armor tech since you last loaded the database in the optimizer? Or maybe you have the wrong armor thickness set?

For sure it's the same Armour, and just 1 layer - the optimizer is saying the Armour would be cost 44.8134 with a size of 7.4689 where as actually it's size 7.4689 but cost 6.

Are the 2 ships you try to bridge has the same armor type?

Could you provide your DB, and the steps of how to reproduce this issue?

It's worth noting I am using Aroura Mod - if that messes with it I'm sorry! and please ignore me as far as bug reporting!

This is the Bridger the optimizer created:


This is my attempt to replicate it in game:


Here's the DB - I am afraid I am not confident enough with what happened to give steps to reproduce.
https://www.dropbox.com/s/wf6vfbctz9bu3q9/AuroraDB.db?dl=0

Best guess:
1. select three ships
2. click bridging hull
3. replicate created bridging ship in game
4. compare Armour costs.

Edit - and yes all 3 ships I was trying to bridge had the same armour.
« Last Edit: January 07, 2021, 04:22:13 PM by Cristo »
 

Offline Cristo

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Re: (v0.5.11) Iceranger's Missile and Ship Optimizer
« Reply #119 on: January 07, 2021, 04:27:59 PM »
Ok my latest theory is I selected MK1 rather than MK2 of one of the ships I was trying to bridge, when I just attempted to replicate so I could give steps to reproduce the optimizer now tells me one of the three is already a suitable bridging design!

Sorry to waste your time with what I assume was just my mistake!