Author Topic: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#  (Read 16244 times)

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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#
« Reply #210 on: July 10, 2020, 05:34:06 PM »
All ideas are welcome, I could do both, make a short video kind of pitching the game, and what its about and then also a longer video, I primarily want to make a review/introspective because I think that is 1. something that would be cool that i want to do, and 2. I think it would help people understand ot a greater extent really what this game is and why this game has so many quirks, steve has also said he would be up for answering questions regarding the history of the game.

I would also have chapters and timestamps so if you dont want to learn about that you can just learn about the mechanics and if you should play the game or not etc
 

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Aurora 4x C# - Walkthrough - Episode 3 - Taxation and Private Industry
« Reply #211 on: July 12, 2020, 11:44:10 AM »
 
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Aurora 4x C# - Let's Play - New Horizons - The Aliens... They are coming
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Offline Starkiller

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Re: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#
« Reply #213 on: July 16, 2020, 10:13:21 PM »
A JP defense strategy I used in VB Aurora will work in C# Aurora IF sensors and fire control are scrambled by a warp point jump, as they
are in VB Aurora. Usually for anywhere from 2-5 minutes. Load a ship with every 5 ROF weapon you can cram into them and place them
on the JP with active sensors ON, and shields UP. In VB aurora, these rapid firing vessels get MANY free shots with 5 second ROF lazers,
missiles etc, before the enemy can respond effectively. Mine are heavy cruisers around 35000 tons. On top of the JP, they are absolutely
devastating against ships that can't return fire. :) This is in reply to the question on Youtube. ^_-

Starkiller

PS: A big spinal mount Lazer is a real plus on this ship. Not many ships can survive a single shot from these. The higher damage, the
      better. ROF doesn't matter here as they are basically 'one shot kill' weapons. :)
« Last Edit: July 16, 2020, 10:19:18 PM by Starkiller »
 

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Aurora 4x C# - 1.12 changelog review and discussion
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Aurora 4x C# - Tutorial - Basic Commercial ship design (rebooting old series)
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Aurora 4x C# - Let's Play - New Horzions - Our first military designs!
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Defranstrategy Channel Update - 1000 Sub prelude and AMA
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