Suggestions:
Move Spare Mass and Mission Tonnage to in between Military? and Force Deployment. This does two things. 1) Breaks off Force Deployment form the rest of the shaded block. 2) Gives CRITICAL information available without scrolling on any display setting.
Move Force Tug and Tug Mass further to the right. This is a very situational field which causes CRITICAL information to be off screen on most displays.
Change kTons to desired tonnage and make it be entered as such. (There is way too much switching between kTons and actual tons in this spreadsheet, consistency is more important than brevity.)
See attached for the differences on the sheet.
Used to have the entry in tons - just noticed I hadn't also changed its note title when I changed it. Still, you're definitely right I have more tonnage than kilo-tonnage in the sheet, and consistency is good, bad as I am at it....lol. Agreed and kicked kTons back to tonnage.
On that note, I should probably undo the v8 change to make TUG mass be kilotons as implied then, lest it be the odd entry out.
Had the same thing going on with speeds, forced entry in thousands, everything else was km/sec, including the speeds per engine type in C104:I118, so set that entry to be just km/sec as well.
Fair call on the column positions - I've been solely on 1920x1080 for so long, I never really thought about anything smaller. Moved spare mass and mission tonnage like you put them between Military and forced deployment, and moved Tug and forced tug to the far right where spare/mission tonnage were.
Moved engine EPH from left of the minimum engine Qty entry, to just after Engine Mod.
Anything else that seems sensible to relocate?
I'm looking at Missile Data and thinking it might be worth picking up Velocity, Range, Endurance, and Boost, and dropping those between Want hit chance, and Active MSP, essentially putting that after the really common missile configuration, and before the beginning of all the sensor/ecm/armor stuff. See attached. Thoughts?