Author Topic: What's Going On In Your Empire: C# Edition  (Read 101869 times)

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Offline Kurt

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Re: What's Going On In Your Empire: C# Edition
« Reply #570 on: December 07, 2024, 04:33:28 PM »
I've just finished designing a ship for my new Babylon 5 campaign, inspired by the Explorer class. It is intended as a very long duration survey vessel that can operate far from home. It can harvest its own fuel and support a strikegroup of up to 40,000 tons, including 32,000 military tons. As well as six 4000-ton jump-capable survey ships, it carriers an 8000-ton light troop transport, a 1000-ton AEW craft to overcome the limitations of commercial sensors, twenty energy-armed fighters, two recon shuttles that can launch drones, 60+ drones and buoys in storage and 30,000 tons of various ground force formations. I did consider adding a stabilisation module but decided that was a step too far.

I'm not sure how efficient it will be, but it was fun to design :)

Magellan class Explorer      500,000 tons       3,739 Crew       14,022.4 BP       TCS 10,000    TH 16,000    EM 0
1600 km/s    JR 3-50(C)      Armour 1-561       Shields 0-0       HTK 866      Sensors 8/8/0/0      DCR 1-0      PPV 0
MSP 25,017    Max Repair 1,250 MSP
Hangar Deck Capacity 40,000 tons     Troop Capacity 30,000 tons     Magazine 400 / 0    Tractor Beam     
Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 3 months    Flight Crew Berths 800   
Fuel Harvester: 25 modules producing 1,000,000 litres per annum
Maintenance Modules: 20 module(s) capable of supporting ships of 32,000 tons

Orpheus-5000C Jump Drive     Max Ship Size 500000 tons    Distance 50k km     Squadron Size 3

Beigie-Bryant-400C Particle Thrust Engine  (40)    Power 16000    Fuel Use 2.24%    Signature 400    Explosion 4%
Fuel Capacity 8,179,000 Litres    Range 131.4 billion km (950 days at full power)
Refuelling Capability: 50,000 litres per hour     Complete Refuel 163 hours

Theia Sensor Buoy (46)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 6    TH: 0 / 0 / 0
Argus Sensor Drone (20)    Speed: 4,000 km/s    End: 6.3d     Range: 2,173.5m km    WH: 0    Size: 6    TH: 400 / 800 / 1,600

Oracle-30N Active Sensor (1)     GPS 1920     Range 31.5m km    Resolution 120
EM-8 Passive Sensor (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
TH-8 Passive Sensor (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

Strike Group / Ground Forces
2x Kestrel Shuttle   Speed: 3200 km/s    Size: 10
20x SF-1A Starfury Fighter   Speed: 10001 km/s    Size: 6
1x Charon Light Troop Transport   Speed: 1000 km/s    Size: 160
6x Icarus Survey Ship   Speed: 1750 km/s    Size: 80
1x Delphi Early Warning Craft   Speed: 4000 km/s    Size: 20
1x Engineer Battalion
2x Geosurvey Detachment
1x Marine Battalion
2x Xenoarchaeology Detachment

Icarus class Survey Ship      4,000 tons       109 Crew       870.2 BP       TCS 80    TH 140    EM 0
1750 km/s    JR 3-50      Armour 1-22       Shields 0-0       HTK 28      Sensors 8/8/3/3      DCR 2-5      PPV 0
Maint Life 3.43 Years     MSP 271    AFR 64%    IFR 0.9%    1YR 35    5YR 526    Max Repair 100 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 24 months    Morale Check Required   

Orpheus-40M Jump Drive     Max Ship Size 4000 tons    Distance 50k km     Squadron Size 3

Beigie-Bryant-140E Particle Thrust Engine (1)    Power 140    Fuel Use 20.29%    Signature 140    Explosion 7%
Fuel Capacity 419,000 Litres    Range 92.9 billion km (614 days at full power)

Oracle-30N Active Sensor (1)     GPS 1920     Range 31.5m km    Resolution 120
EM-8 Passive Sensor (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
TH-8 Passive Sensor (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Gravitational Survey Sensors (3)   3 Survey Points Per Hour
Geological Survey Sensors (3)   3 Survey Points Per Hour

IIRC, one of the primary missions of the B5 Explorer ships was to build jump gates in remote areas.  Perhaps a gate stabilization module?
 

Offline Steve Walmsley

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Re: What's Going On In Your Empire: C# Edition
« Reply #571 on: December 08, 2024, 06:17:38 AM »
IIRC, one of the primary missions of the B5 Explorer ships was to build jump gates in remote areas.  Perhaps a gate stabilization module?

In the post above, I mentioned I considered it. Even added one to the design a couple of times and then removed it.

BTW, once I started playing for a while, I decided it was too much effort messing around with the Explorers :)  I went back to my post-setup DB backup, used Regen JP and Regen Minerals and then replaced the explorers with a dozen 12,500-ton survey cruisers and four maintenance bases. Now I'm playing the restarted campaign.
 
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Offline db48x

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Re: What's Going On In Your Empire: C# Edition
« Reply #572 on: December 10, 2024, 10:46:31 AM »
I decided it was too much effort messing around with the Explorers :)

What was causing the extra effort, specifically? Is there no way to improve the UI to reduce the amount of effort? They were a really cool idea, though I doubt you would ever have a second shipyard that big.
 

Offline Bezz

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Re: What's Going On In Your Empire: C# Edition
« Reply #573 on: January 05, 2025, 01:12:49 PM »
Three years in and I find a system 2 jumps from Sol. In the system are two NPRs on the same planet. Each population seems to be huge and each race has around 100 ships each in the system, thats 200 plus ships in system. Quite a few of those ships have been observed travelling at more than 10,000km/s. They appear to be peacefully cohabiting the same system and planet and no sign of any aggression towards me either. Anyone else come across what appears to be two alien home worlds on the same planet or is this unusual? Hoping they remain peaceful as it will be interesting to see how it develops.
 
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Offline Ragnarsson

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Re: What's Going On In Your Empire: C# Edition
« Reply #574 on: January 05, 2025, 02:46:53 PM »
Three years in and I find a system 2 jumps from Sol. In the system are two NPRs on the same planet. Each population seems to be huge and each race has around 100 ships each in the system, thats 200 plus ships in system. Quite a few of those ships have been observed travelling at more than 10,000km/s. They appear to be peacefully cohabiting the same system and planet and no sign of any aggression towards me either. Anyone else come across what appears to be two alien home worlds on the same planet or is this unusual? Hoping they remain peaceful as it will be interesting to see how it develops.
I've had that happen in my games several times, though it's not terribly common. Those two races may be peacefully co-existing for the moment, but I would expect some rather violent fireworks between them fairly quickly. NPR's don't take a heavy military presence in what they consider to be "their" system kindly - and they'll both consider it to be theirs.
 

Offline Bezz

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Re: What's Going On In Your Empire: C# Edition
« Reply #575 on: January 05, 2025, 03:41:12 PM »
Interesting, thanks Ragnarsson, so not unusual to share a planet, slightly surprising though.
As it happens, 1 race established communications - and told me to get out. As I saw  they now had over 400 ships I did or rather tried. The other race, also with in excess of 300 ships opened fire. They have speed 65,000 missiles and lots of rail guns. They took out my grav and geo survey ships and my sensor mine on the jump point but not (yet) the sensors on the lagrange point and the unexplored jump point which are near the home world. A system to watch from a safe distance I think.
 

Offline Garfunkel

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Re: What's Going On In Your Empire: C# Edition
« Reply #576 on: January 06, 2025, 12:51:52 PM »
It is unusual but not possible. I have never encountered a shared planet in my games, for example, but several people have posted about such a thing over the years. In any case, you are correct that it is best to watch from a safe distance.
 

Offline GrandNord

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Re: What's Going On In Your Empire: C# Edition
« Reply #577 on: January 09, 2025, 03:44:23 PM »
I just discovered a 6th star swarm 60 years into my current game ...
Three of them are between 3 and 5 systems from sol. I've had to beat quite a few FAC fleets already, though right now they're more or less staying put.

I've been able to defend against their fighters for some time but I still haven't managed to kill a single broodmother (I did manage to hurt a 130 000t one pretty good though). Recently destroyed two cruisers from one of them also, so this is nice at least.

I'm rolling out my next generation of carriers though so hopefully things should change, but I've been pretty limited in my expansion. I've been able to get only 4 systems away from Sol in one direction out of four. I shouldn't run out of minerals for 100-200 years at least so there is that.