Author Topic: 0.5 Ton (0.01HS) filler component  (Read 2533 times)

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Offline Iceranger (OP)

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0.5 Ton (0.01HS) filler component
« on: April 28, 2020, 10:23:12 AM »
Sometimes you have a 9999-ton design, but adding the additional fighter fuel tank (1 ton, 0.02HS) makes it 10001 ton. I believe this has annoyed some people a few times as C# has changed ship tonnage rounding from 50-tons to 1-ton.
An even smaller filler is needed in such cases. A 0.5-ton filler should do the job as long as your ship is not 50%+ armor. It can be a fuel tank or a dummy component, or anything else.
 
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Offline SpaceMarine

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Re: 0.5 Ton (0.01HS) filler component
« Reply #1 on: April 28, 2020, 10:26:43 AM »
+1 please sort this out, attached below is a sigma class strike carrier that for some reason I cannot get to sit at 36000, and any ship for that matter.

Sigma MKII class Strike Carrier      35 999 tons       786 Crew       5 187.6 BP       TCS 720    TH 2 888    EM 0
4010 km/s      Armour 6-97       Shields 0-0       HTK 192      Sensors 0/0/0/0      DCR 17      PPV 86.40
Maint Life 1.05 Years     MSP 1 531    AFR 610%    IFR 8.5%    1YR 1 391    5YR 20 871    Max Repair 721.875 MSP
Hangar Deck Capacity 6 000 tons     Troop Capacity 3 600 tons     Drop Capable    Magazine 720    Cargo Shuttle Multiplier 2   
Rear Admiral (Lower Half)    Control Rating 5   BRG   AUX   CIC   FLG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 120    Morale Check Required   

MKI Heavy Cruiser Ion Drive (2)    Power 2887.5    Fuel Use 69.52%    Signature 1443.75    Explosion 15%
Fuel Capacity 2 322 000 Litres    Range 16.7 billion km (48 days at full power)

MKI Magnetic Accelerator  Cannon  (2)    Range 256 000km     TS: 4 010 km/s     Power 37-4     RM 200 000 km    ROF 50       
Twin MKI Point Defence Cannon Turret (20x6)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
MKI Point Defence Targetting Systems (2)     Max Range: 32 000 km   TS: 16 000 km/s     69 38 6 0 0 0 0 0 0 0
MKI MAC Targetting System (1)     Max Range: 256 000 km   TS: 4 000 km/s     96 92 88 84 80 77 73 69 65 61
MKI Fusion Reactor  (1)     Total Power Output 8.3    Exp 5%

ASGM-1 (180)    Speed: 18 750 km/s    End: 37.1m     Range: 41.8m km    WH: 4    Size: 4    TH: 112/67/33

MKI Cruiser Wide Array Sonar (1)     GPS 16000     Range 93.7m km    Resolution 100
MKI Cruiser Narrow Array Sonar (1)     GPS 160     Range 20.2m km    MCR 2.2m km    Resolution 1

Strike Group
8x GA-T1 Rapier Strike Interceptor Strike Interceptor   Speed: 9017 km/s    Size: 9.98
4x D22-TC Raven Troop Carrier   Speed: 7514 km/s    Size: 9.98
 

Offline Darknote

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Re: 0.5 Ton (0.01HS) filler component
« Reply #2 on: April 28, 2020, 10:27:47 AM »
Hear, hear! My OCD senses are triggered whenever the tonnage jumps like that.  :(
 
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Offline ChubbyPitbull

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Re: 0.5 Ton (0.01HS) filler component
« Reply #3 on: April 28, 2020, 10:59:44 AM »
What screwed me up previously is that the tonnage displayed is not the actual size of the ship, if you look in the upper right you'll see the field "Exact Size", which is the actual size of the ship out to a few decimal points. For those who like round-number-tonnage-designs from VB6 it's definitely an extra challenge! That's also the size checked for jump drives and the like, so a 5000 ton ship with an  Exact Size of 100.00001+ can't be jumped with a 5000 ton jump drive.
 

Offline Droll

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Re: 0.5 Ton (0.01HS) filler component
« Reply #4 on: April 28, 2020, 11:02:26 AM »
I kinda like it - its not like ships in real life were designed to exactly round numbers in terms of tonnage. This makes me accept designs that have less even tonnage numbers and makes more sense.

It also prevents the VB6 technique of stuffing "free" fuel tanks in the last 50 ton space left on the ship
 
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Offline Iceranger (OP)

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Re: 0.5 Ton (0.01HS) filler component
« Reply #5 on: April 28, 2020, 11:10:42 AM »
I kinda like it - its not like ships in real life were designed to exactly round numbers in terms of tonnage. This makes me accept designs that have less even tonnage numbers and makes more sense.

It also prevents the VB6 technique of stuffing "free" fuel tanks in the last 50 ton space left on the ship

In VB6 the last 50-ton space is not 'free'. You have already 'paid' for those space (in terms of engine and such), and filling them up is just utilizing the unused space.
 

Offline Droll

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Re: 0.5 Ton (0.01HS) filler component
« Reply #6 on: April 28, 2020, 11:15:03 AM »
I kinda like it - its not like ships in real life were designed to exactly round numbers in terms of tonnage. This makes me accept designs that have less even tonnage numbers and makes more sense.

It also prevents the VB6 technique of stuffing "free" fuel tanks in the last 50 ton space left on the ship

In VB6 the last 50-ton space is not 'free'. You have already 'paid' for those space (in terms of engine and such), and filling them up is just utilizing the unused space.

I guess I should have said that there is no "wasted" space anymore
 

Offline skoormit

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Re: 0.5 Ton (0.01HS) filler component
« Reply #7 on: May 01, 2020, 09:43:37 AM »
Sometimes you have a 9999-ton design, but adding the additional fighter fuel tank (1 ton, 0.02HS) makes it 10001 ton. I believe this has annoyed some people a few times as C# has changed ship tonnage rounding from 50-tons to 1-ton.
An even smaller filler is needed in such cases. A 0.5-ton filler should do the job as long as your ship is not 50%+ armor. It can be a fuel tank or a dummy component, or anything else.

I have a solution.
Design the smallest possible power plant of the starting tech.

The size of this thing is 0.5 tons.
The cost is 0.
The research cost is 0.

Name it "Dunnage" or "Filler" or "Ballast" or "Spacetakeupium" or whatever.

« Last Edit: May 01, 2020, 10:46:13 AM by skoormit »
 
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Offline smoelf

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Re: 0.5 Ton (0.01HS) filler component
« Reply #8 on: May 01, 2020, 09:48:46 AM »
That's just beautiful.
 
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Offline SpaceMarine

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Re: 0.5 Ton (0.01HS) filler component
« Reply #9 on: May 01, 2020, 09:55:46 AM »
Sometimes you have a 9999-ton design, but adding the additional fighter fuel tank (1 ton, 0.02HS) makes it 10001 ton. I believe this has annoyed some people a few times as C# has changed ship tonnage rounding from 50-tons to 1-ton.
An even smaller filler is needed in such cases. A 0.5-ton filler should do the job as long as your ship is not 50%+ armor. It can be a fuel tank or a dummy component, or anything else.

I have a solution.
Design the smallest possible power plant of the starting tech.

The size of this thing is 0.5 tons.
The cost is 0.
The research cost is 0.

Name it "Dunnage" or "Filler" or "Ballast" or "Spacetakeupium" whatever.

Thank you, that has worked wonders for me as you can see.

Sigma class Strike Carrier      36 000 tons       786 Crew       5 165.6 BP       TCS 720    TH 2 888    EM 0
4010 km/s      Armour 6-97       Shields 0-0       HTK 185      Sensors 0/0/0/0      DCR 17      PPV 86.40
Maint Life 1.05 Years     MSP 1 524    AFR 610%    IFR 8.5%    1YR 1 391    5YR 20 858    Max Repair 721.875 MSP
Hangar Deck Capacity 6 000 tons     Troop Capacity 3 600 tons     Drop Capable    Magazine 720    Cargo Shuttle Multiplier 2   
Rear Admiral (Lower Half)    Control Rating 5   BRG   AUX   CIC   FLG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 120    Morale Check Required   

MKI Heavy Cruiser Ion Drive (2)    Power 2887.5    Fuel Use 69.52%    Signature 1443.75    Explosion 15%
Fuel Capacity 2 322 000 Litres    Range 16.7 billion km (48 days at full power)

MKI Magnetic Accelerator  Cannon  (2)    Range 256 000km     TS: 4 010 km/s     Power 37-4     RM 200 000 km    ROF 50       
Twin MKI Point Defence Cannon Turret (20x6)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
MKI MAC Targetting System (1)     Max Range: 256 000 km   TS: 4 000 km/s     96 92 88 84 80 77 73 69 65 61
MKI Point Defence Targetting Systems (2)     Max Range: 32 000 km   TS: 16 000 km/s     69 38 6 0 0 0 0 0 0 0
MKI Fusion Reactor  (1)     Total Power Output 8.3    Exp 5%
Filler (1)     Total Power Output 0    Exp 5%

ASGM-1 (180)    Speed: 33 750 km/s    End: 6.8m     Range: 13.8m km    WH: 4    Size: 4    TH: 180/108/54

MKI Cruiser Wide Array Sonar (1)     GPS 16000     Range 93.7m km    Resolution 100
MKI Cruiser Narrow Array Sonar (1)     GPS 160     Range 20.2m km    MCR 2.2m km    Resolution 1

Strike Group
8x GA-T1 Rapier Strike Interceptor   Speed: 15029 km/s    Size: 9.98
4x D22-TC Raven Troop Carrier   Speed: 7514 km/s    Size: 9.98

Only bad part is that its got a small explosion chance lol
 

Offline Droll

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Re: 0.5 Ton (0.01HS) filler component
« Reply #10 on: May 01, 2020, 10:43:51 PM »
Sometimes you have a 9999-ton design, but adding the additional fighter fuel tank (1 ton, 0.02HS) makes it 10001 ton. I believe this has annoyed some people a few times as C# has changed ship tonnage rounding from 50-tons to 1-ton.
An even smaller filler is needed in such cases. A 0.5-ton filler should do the job as long as your ship is not 50%+ armor. It can be a fuel tank or a dummy component, or anything else.

I have a solution.
Design the smallest possible power plant of the starting tech.

The size of this thing is 0.5 tons.
The cost is 0.
The research cost is 0.

Name it "Dunnage" or "Filler" or "Ballast" or "Spacetakeupium" whatever.

Thank you, that has worked wonders for me as you can see.

Sigma class Strike Carrier      36 000 tons       786 Crew       5 165.6 BP       TCS 720    TH 2 888    EM 0
4010 km/s      Armour 6-97       Shields 0-0       HTK 185      Sensors 0/0/0/0      DCR 17      PPV 86.40
Maint Life 1.05 Years     MSP 1 524    AFR 610%    IFR 8.5%    1YR 1 391    5YR 20 858    Max Repair 721.875 MSP
Hangar Deck Capacity 6 000 tons     Troop Capacity 3 600 tons     Drop Capable    Magazine 720    Cargo Shuttle Multiplier 2   
Rear Admiral (Lower Half)    Control Rating 5   BRG   AUX   CIC   FLG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 120    Morale Check Required   

MKI Heavy Cruiser Ion Drive (2)    Power 2887.5    Fuel Use 69.52%    Signature 1443.75    Explosion 15%
Fuel Capacity 2 322 000 Litres    Range 16.7 billion km (48 days at full power)

MKI Magnetic Accelerator  Cannon  (2)    Range 256 000km     TS: 4 010 km/s     Power 37-4     RM 200 000 km    ROF 50       
Twin MKI Point Defence Cannon Turret (20x6)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
MKI MAC Targetting System (1)     Max Range: 256 000 km   TS: 4 000 km/s     96 92 88 84 80 77 73 69 65 61
MKI Point Defence Targetting Systems (2)     Max Range: 32 000 km   TS: 16 000 km/s     69 38 6 0 0 0 0 0 0 0
MKI Fusion Reactor  (1)     Total Power Output 8.3    Exp 5%
Filler (1)     Total Power Output 0    Exp 5%

ASGM-1 (180)    Speed: 33 750 km/s    End: 6.8m     Range: 13.8m km    WH: 4    Size: 4    TH: 180/108/54

MKI Cruiser Wide Array Sonar (1)     GPS 16000     Range 93.7m km    Resolution 100
MKI Cruiser Narrow Array Sonar (1)     GPS 160     Range 20.2m km    MCR 2.2m km    Resolution 1

Strike Group
8x GA-T1 Rapier Strike Interceptor   Speed: 15029 km/s    Size: 9.98
4x D22-TC Raven Troop Carrier   Speed: 7514 km/s    Size: 9.98

Only bad part is that its got a small explosion chance lol

1 - That powerplant is such a small % of size that it is incredibly unlikely if it gets hit
2 - Even if it does get destroyed combined with only 5 % chance of detonation - how much damage will it really do?
 

Offline Ehndras

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Re: 0.5 Ton (0.01HS) filler component
« Reply #11 on: May 01, 2020, 11:25:44 PM »
Replace "right in the feels!" with "right in the filler"

Cue cascade explosion because RNG Gods are fickle
"Boop!" goes the thermonuclear missile salvo
 

Offline Father Tim

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Re: 0.5 Ton (0.01HS) filler component
« Reply #12 on: May 02, 2020, 04:03:19 AM »
+1 please sort this out, attached below is a sigma class strike carrier that for some reason I cannot get to sit at 36000, and any ship for that matter.

. . .



Change your armour tech.  SM add or remove technologies until the rounding is in your favour.
 

Offline Sheltem

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Re: 0.5 Ton (0.01HS) filler component
« Reply #13 on: May 02, 2020, 04:22:19 AM »
You can always get it right with fuel tanks though.  If a fighter fuel tank gets you over the desired tonnage by adding 2 tons, then the solution is to remove one of the bigger sized tanks (usually a tiny if you are filling up exactly) and add smaller ones (usually fighter) until it fits.  I have yet to design a ship where this did not manage to even out the tonnage.
 
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Offline Iceranger (OP)

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Re: 0.5 Ton (0.01HS) filler component
« Reply #14 on: May 02, 2020, 10:02:55 PM »
That's just beautiful.
Didn't realize it is possible to have 0.01HS reactors!