Author Topic: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread  (Read 1146 times)

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Offline SpaceMarine (OP)

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Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« on: April 30, 2020, 06:40:56 AM »
Please post all comments here about the upcoming AAR, let me know what you think any feedback is appreciated.
 
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Offline Argoniur

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #1 on: April 30, 2020, 08:13:24 AM »
I was thinking 4x starting tech points may give you a big tech advantage over starting NPRs? But idk how you have set up the rest of the game, or if/how NPRs scale based on your starting conditions, so I guess we'll see  ;D
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #2 on: April 30, 2020, 08:19:33 AM »
It doesnt really because its primarily designed to counteract the fact research is cut down so heavy, as such (I have tested this) me and the NPRs start out at around the same level but tech advancement is much slower, if I did less it wouldnt be a very fun AAR cause I couldnt design or make many of the starting vessels, also I do not have the resources to produce all of these ships constantly and or maintain a massive fleet yet.
 

Offline Drgong

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #3 on: May 01, 2020, 11:34:13 AM »
Great stuff, enjoying it
Check out or Join my Community Game
http://aurora2.pentarch.org/index.php?board=235.0
Also check out my stories, including Interactive tales.
http://aurora2.pentarch.org/index.php?board=239.0
 
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Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #4 on: May 01, 2020, 11:49:05 AM »
Great stuff, enjoying it

Thank you so much for the kind comment, the first update should be out either by the end of the day or the morning of tomorrow, it will contain <redacted> and <redacted>

<ONI Access Denied>
 

Offline Warer

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #5 on: May 01, 2020, 04:52:20 PM »
I am left speechless.  ;D
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #6 on: May 01, 2020, 05:16:03 PM »
I am left speechless.  ;D

Thank you for the very flattering words, this update took me nearly half of the day to write so its nice to see people enjoying jt
 

Offline smoelf

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #7 on: May 05, 2020, 03:43:11 AM »
I haven't really followed this AAR very closely, but dude, that redacted intelligence report has got me hyped. #subscribe
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #8 on: May 05, 2020, 03:50:29 AM »
I haven't really followed this AAR very closely, but dude, that redacted intelligence report has got me hyped. #subscribe

Am glad it does have you hyped, these AARs take quite a long time to make hahhaa, next one will be up soon and will be going over the election of 2174.
 
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Offline Cinnius

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #9 on: May 12, 2020, 07:20:01 PM »
are you going to recreate orbital defense stations? if yes, how will you build them?
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #10 on: May 13, 2020, 06:09:47 AM »
are you going to recreate orbital defense stations? if yes, how will you build them?

Most likely yes, and probably with spinal lasers or multiple particle lance MACs but rp them as one etc
 
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Offline Warer

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #11 on: June 24, 2020, 06:46:43 AM »
Yea
 

Offline SpaceMarine (OP)

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Offline Warer

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Re: Halo Alternative Universe - 2170 - C# 1.9.1 - Comment Thread
« Reply #13 on: June 28, 2020, 01:36:51 PM »
Yea

? :)
A statement of positive anticipation in response to your post to stay tuned.
 

 

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