Author Topic: 3.0 Bugs  (Read 22427 times)

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Offline Charlie Beeler

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« Reply #120 on: June 10, 2008, 11:20:33 AM »
Quote from: "Hawkeye"
Quote from: "SteveAlt"
Quote from: "Hawkeye"
I don?t know if this realy is a bug, as it seems to be caused by myself doing something realy stupid.

I had a couple of colony ships returning from a 1.5 year or so trip, being down to like 3 of 5 spares, so, while on route to my HW, I ordered them to undergo a minor refit (I read only later, that the freight facility would provide a free major refit). The ships entered minor refit, but never came out of it.
After about 1.5 years, I deleted the ships and OOBed new ones.
Assuming you mean minor overhaul, the maintenance facilities won't touch freighters as that would use up minerals unnecessarily so they will never be affected by the overhaul. If you find yourself in the same situation again, you can give them an Abandon Overhaul order. This takes a week for a minor overhaul and a month for a major overhaul.

For v3.1, I have added some code to prevent freighters entering the overhaul state in the first place. The user will be informed if this happens.

Steve

Doh!
I have been looking around the Task Group and the Ships window, searching for a button to cancle the overhaul (yes, i meant overhaul).
Never realized, I could simply order them to stop overhauling  

Talk about being stupid  :D


Nope, not stupid.  Just a learning curve issue that has now been resolved.  We've all been there.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline backstab

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« Reply #121 on: June 11, 2008, 04:27:59 AM »
ERROR IN COMET MOTION
Error 5 was generated by Aurora
Invalid Procedure Call or argument


Any Idea on this Bug ???
« Last Edit: December 31, 1969, 06:00:00 PM by backstab »
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Offline IanD

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« Reply #122 on: June 11, 2008, 01:54:53 PM »
Not sure if this is a bug or a feature?

I have the Battlefleet in orbit around the home world and gave it the order to load ordnance. I got the response on the events window that it could not comply with the order because "there shipyard tasks associated with the fleet". The tasks in question were three new builds just started slated to join the Battlefleet in about 3 years!

Any explanation welcome.

Regards
Ian
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Erik L

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« Reply #123 on: June 11, 2008, 02:04:46 PM »
Quote from: "IanD"
Not sure if this is a bug or a feature?

I have the Battlefleet in orbit around the home world and gave it the order to load ordnance. I got the response on the events window that it could not comply with the order because "there shipyard tasks associated with the fleet". The tasks in question were three new builds just started slated to join the Battlefleet in about 3 years!

Any explanation welcome.

Regards
Ian


That's a feature.

What I do is send all new construction to the Shipyard group. Then once complete, break it out to the necessary fleet.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline IanD

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« Reply #124 on: June 12, 2008, 04:02:42 PM »
While navigating the System Map window I had problems with displaying the third sytem I explored, eventually cumulating in a white screen which then reverted to blue with the error message  "Error 6 was generated by Aurora - Overflow - please report to etc. This then locked up the programme and some PC functions

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline SteveAlt

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« Reply #125 on: June 12, 2008, 04:48:39 PM »
Quote from: "Hawkeye"
Doh!
I have been looking around the Task Group and the Ships window, searching for a button to cancle the overhaul (yes, i meant overhaul).
Never realized, I could simply order them to stop overhauling  

Talk about being stupid  :)

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by SteveAlt »
 

Offline Erik L

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« Reply #126 on: June 12, 2008, 07:02:35 PM »
Error 3021 in CheckSpecialOrders
No current record.

Near as I can tell, it is the special to drop off colonists at a <15 pop colony. The nearest colony that qualifies is same system.

*edit*
It does look like it dropped them off though. The event line reads
Quote
19th September 543 04:32:46,Hatharag,As per secondary orders, Colony Legion I has been assigned the following order:  
19th September 543 04:32:46,Unknown,336th Captain Delbert Torrez has been assigned to Tessen 006 (Crew Training 50)
19th September 543 04:32:46,Unknown,1067th Legionnaire Robert Legrande has been promoted to Captain
19th September 543 04:32:46,Unknown,The Political Reliability Bonus of Five Hundred and Thirty-first Legionnaire Fredrick Kunselman has increased to 5%
19th September 543 04:32:46,Unknown,Through training or experience, One Hundred and Twenty-first Commodore Robby Ripple has increased his Training Bonus to 75
19th September 543 04:32:46,Hatharag,Toby Mammen has joined your officer corps.  Initiative 124  Shipbuilding 20%  GU Const Speed 20%  Factory Prod 15%  Ground Combat 10%  Political Reliability 20%  Archaeology 10%
19th September 543 04:32:46,Hatharag,As per secondary orders, Colony Legion II has been assigned the following order:  
19th September 543 04:32:46,Hatharag,Support Corps - Heavy Lift I has completed orders: Load Infrastructure Hatharval
19th September 543 04:32:46,Hatharag,Tessen 006 (Tessen class) built on Hatharval and assigned to Hatharval Reserve Legion I

That's the log from that particular stretch. Notice Colony 1 and Colony 2.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline James Patten

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« Reply #127 on: June 12, 2008, 07:27:12 PM »
Fleet special orders "When fuel less than 20%" doesn't appear to kick in until fuel is at 10% or less.
« Last Edit: December 31, 1969, 06:00:00 PM by James Patten »
 

Offline James Patten

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« Reply #128 on: June 14, 2008, 08:02:16 PM »
In the shipyard list, the bottom shipyard in the list always seems to have problems.  When I refit ships with it, the other shipyards advance the list of unrefitted ships (refit Ship A, after a second or two and Ship B shows up) but the bottom shipyard does not advance.

Also today had a problem where I click on the bottom shipyard and got a null problem in the construction/refit section of the window.  The title of the ship to be built is blank.  An error message popped up but I didn't write it down.
« Last Edit: December 31, 1969, 06:00:00 PM by James Patten »
 

Offline Erik L

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« Reply #129 on: June 14, 2008, 09:07:40 PM »
Quote from: "James Patten"
In the shipyard list, the bottom shipyard in the list always seems to have problems.  When I refit ships with it, the other shipyards advance the list of unrefitted ships (refit Ship A, after a second or two and Ship B shows up) but the bottom shipyard does not advance.

Also today had a problem where I click on the bottom shipyard and got a null problem in the construction/refit section of the window.  The title of the ship to be built is blank.  An error message popped up but I didn't write it down.


Add the "Add" button does not disable properly on the bottom-most yard.

The second part there almost looks like you had the task area set to refit, but there was no class defined.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline James Patten

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« Reply #130 on: June 15, 2008, 01:51:56 PM »
Quote from: "Erik Luken"
The second part there almost looks like you had the task area set to refit, but there was no class defined.


Yes you are correct.
« Last Edit: December 31, 1969, 06:00:00 PM by James Patten »
 

Offline James Patten

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« Reply #131 on: June 16, 2008, 06:30:49 AM »
Quote from: "James Patten"
Also today had a problem where I click on the bottom shipyard and got a null problem in the construction/refit section of the window.  The title of the ship to be built is blank.  An error message popped up but I didn't write it down.


I have to retract this bug, but this error was caused by another bug.

The reason I was getting a null error was because the ship the yard was tooled to work on was larger than the shipyard.  The yard was 5000 tons, the ship design was originally 5000 tons but had become 5050 tons.  When I looked into it I remembered another bug I occasionally come across.

My original design for the ship brought the "actual" tonnage right up to 5000 tons, with addition of some small fuel tanks (10 ton each).  When I checked the design it had turned into 5005 actual tonnage.  I've run into this before with other ships, all I do is remove one of the small fuel tanks, it subtracts 15 tons, and add the small tank back in which only adds 10 tons.
« Last Edit: December 31, 1969, 06:00:00 PM by James Patten »
 

Offline IanD

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« Reply #132 on: June 23, 2008, 12:10:56 PM »
Quote
Doh! I have been looking around the Task Group and the Ships window, searching for a button to cancel the overhaul (yes, i meant overhaul). Never realized, I could simply order them to stop overhauling


OK, I'll bite. I am being particularly dense, but just how do I issue a ship with the order abandon overhaul. I have a jump tender (classed as a non-combatant) which had orders to move to Earth and begin overhaul, but began its overhaul just inside the orbit of Jupiter. I have tried all the screens etc. the answer must be obvious, but it eludes me
Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline IanD

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« Reply #133 on: June 23, 2008, 01:48:16 PM »
I think this is a small bug. When you have a conditional order "Fuel at <20%, refuel at nearest colony or tanker" my lone tankers are attempting to refuel from themselves :roll:

Is it too difficult to program the conditional order to exclude the ship in question?

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline sloanjh

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« Reply #134 on: June 24, 2008, 09:44:51 AM »
Quote from: "IanD"
Quote
Doh! I have been looking around the Task Group and the Ships window, searching for a button to cancel the overhaul (yes, i meant overhaul). Never realized, I could simply order them to stop overhauling

OK, I'll bite. I am being particularly dense, but just how do I issue a ship with the order abandon overhaul. I have a jump tender (classed as a non-combatant) which had orders to move to Earth and begin overhaul, but began its overhaul just inside the orbit of Jupiter. I have tried all the screens etc. the answer must be obvious, but it eludes me
Regards


This sounds like a bug.  My recollection is that if you try to give the TF an order, you'll see something like "abandon overhaul".  The fact that you're not in orbit might screw this up, however.

John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »