Version: 1.9.5
Function Number and Error Text: N/a
Window Effected Economics
What I was doing: Terraforming
C or TN? Conventional, Spacemaster race and system
Random or Real? Random
Decimal Separator: "."
Easy to reproduce
Campaign Length: 65 Years
Additional notes: Game was originally 1.9.4 but updated to 1.9.5
I initially reported this in 1.9.4 but it seems to still be present in 1.9.5
The environment tab seems to not update with turns passing. It'll only update when you either close and reopen the economics window, or when you click on a different population and back to it. However, and this is what seems the strangest to me, it starts to update automatically with turns when there is population present on the planet. I.e if I'm terraforming a planet/moon/whatever and there is no one there other than the ships in orbit terraforming it, you have to manually refresh the tab every time you want an update. But the second you put some colonists there, you no longer have to do that as it begins updating automatically when turns pass without needing to be refreshed.
Also, my initial post mentioned the wealth tab doing this too, but I have not confirmed if it still is so it may be worth looking into. I would post a link to it but uh, well I don't know how, but I can tell you it was on page 10 of the 1.9.4 thread.