Hey y'all. This is here if y'all want to take a look at my designs or give me inspiration. So far in my playthrough, I let the 1st Navy, a beam ship fleet, get demolished by a missile emplacement at one of the worlds my NPR has taken over. The 2nd Navy blew them up and after retrofitting the beam ships with the current engine tech I began designing a carrier fleet to mitigate losses in that manner in the future.
Introducing the fleet carrier:
Intrepid class Carrier 30 000 tons 527 Crew 5 964.6 BP TCS 600 TH 4 950 EM 0
8250 km/s Armour 7-86 Shields 0-0 HTK 153 Sensors 0/0/0/0 DCR 36 PPV 17.96
Maint Life 2.93 Years MSP 8 973 AFR 444% IFR 6.2% 1YR 1 548 5YR 23 224 Max Repair 1237.5 MSP
Hangar Deck Capacity 10 000 tons Magazine 143
Captain Control Rating 3 BRG ENG PFC
Intended Deployment Time: 12 months Flight Crew Berths 200 Morale Check Required
Central Engineworks MFD EP2475.00 (2) Power 4950 Fuel Use 32.18% Signature 2475 Explosion 15%
Fuel Capacity 5 000 000 Litres Range 93.2 billion km (130 days at full power)
Twin Rheinmetall GC Turret Block II (4x10) Range 50 000km TS: 20000 km/s Power 0-0 RM 50 000 km ROF 5
Optics Division SRBFC Block II (1) Max Range: 120 000 km TS: 25 000 km/s 92 83 75 67 58 50 42 33 25 17
Harpoon ASM (40) Speed: 42 857 km/s End: 2m Range: 5.2m km WH: 14 Size: 3.5 TH: 414/248/124
Raytheon ASAS142-R20 (50%) Block II (1) GPS 9600 Range 142.4m km Resolution 20
Raytheon AMMS16-R1 Block II (1) GPS 48 Range 16.6m km MCR 1.8m km Resolution 1
Strike Group
12x Firestarter Fighter Speed: 25022 km/s Size: 5
1x Agressor FAC Transport Speed: 18753 km/s Size: 20
14x Pincher Fighter Speed: 24732 km/s Size: 7.58
2x Adder Fighter-Scout Speed: 34801 km/s Size: 5.39
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And a few of her fighters:
Firestarter class Fighter 250 tons 6 Crew 82.3 BP TCS 5 TH 125 EM 0
25022 km/s Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 10
Maint Life 17.79 Years MSP 140 AFR 5% IFR 0.1% 1YR 1 5YR 13 Max Repair 62.5 MSP
Magazine 10.5
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Black Division MFD EP125.00 (1) Power 125 Fuel Use 339.41% Signature 125 Explosion 20%
Fuel Capacity 8 000 Litres Range 1.7 billion km (18 hours at full power)
Black Division Size 3.5 Box Launcher (3) Missile Size: 3.5 Hangar Reload 93 minutes MF Reload 15 hours
Black Division MFC Block I (1) Range 28.5m km Resolution 20
Harpoon ASM (3) Speed: 42 857 km/s End: 2m Range: 5.2m km WH: 14 Size: 3.5 TH: 414/248/124
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
The missile the Firestarter carries: (note, I don't know how to design missiles)
Missile Size: 3.50 MSP (8.750 Tons) Warhead: 14 Radiation Damage: 14 Manoeuvre Rating: 29
Speed: 42 857 km/s Fuel: 475 Flight Time: 2 minutes Range: 5.22m km
Cost Per Missile: 8.6556 Development Cost: 866
Chance to Hit: 1k km/s 1242.9% 3k km/s 414.3% 5k km/s 248.6% 10k km/s 124.3%
Materials Required
Tritanium 3.6
Gallicite 5.0556
Fuel: 475
Pincher class Fighter 380 tons 21 Crew 257.7 BP TCS 8 TH 188 EM 0
24732 km/s Armour 1-4 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 6.63 Years MSP 122 AFR 11% IFR 0.2% 1YR 5 5YR 72 Max Repair 93.75 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Black Division MFD EP187.50 (1) Power 187.5 Fuel Use 935.31% Signature 187.5 Explosion 30%
Fuel Capacity 13 000 Litres Range 0.7 billion km (7 hours at full power)
Black Division 100mm C6XR Laser (1) Range 120 000km TS: 24 732 km/s Power 3-6 RM 70 000 km ROF 5
Black Division FBFC Block I (1) Max Range: 120 000 km TS: 10 000 km/s 92 83 75 67 58 50 42 33 25 17
Black Division MCFR R6-PB100 (1) Total Power Output 6 Exp 50%
Black Division FAMMS5-R1 (1) GPS 5 Range 5.2m km MCR 571.1k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
The Intrepid carries a boarding FAC as well with power armor space marines. The Adders are a giant 1000t resolution active sensor strapped to an engine. I split the strike groups into 2 or 4 squadrons, depending on if I want the Firestarters to travel with Pinchers.
Because the Intrepid can only carry one ammunition reload, she travels with a collier/tanker/supply ship as well. The Jammer class collier has 8 dual gauss turrets for a little extra insurance on missiles. For longer travels, a fast tanker from the beam navy will be dispatched as well.
Overall, I think beam ships are still more fun because the shield and armor tech I have shrug off every effort the NPR puts up before blowing through their pressure hulls, but carriers are pretty cool too. I have designed an escort carrier to support the Intrepid as well, but since she's half the size and has no magazine, it only carries beam fighters and I haven't needed to build one.