Author Topic: Lifeless Galaxies  (Read 4174 times)

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Offline SpikeTheHobbitMage

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Re: Lifeless Galaxies
« Reply #15 on: May 12, 2020, 04:55:05 AM »
On the other hand, my very first run: 600 systems, 4 starting NPRs.  First contact happened in march of the first year, while i barely began surveying Sol.  By end of the may, i had all of them visit Sol, before i even developed first jump drive.
That sounds like the all-roads-lead-to-Sol bug, which has since been fixed.
 

Offline consiefe

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Re: Lifeless Galaxies
« Reply #16 on: May 12, 2020, 05:00:21 AM »
Hi ppl, just discovered my first NPR, some nasty robot.

I did not really get the new diplomatic system, even if I think it represents a big step onward.

However the first time I enter their system (with a jump ship), I received some info, then I moved toward their homeworld, suddently I was attacked and destroyed.

I designed a diplo ship with a diplo module and ELINT, but I was sent down the ocean once again.

From the screen you can see the system and the NPR. What am I supposed to do now? How can I use my diplo ship effectively? Where I see the actual relationship status with them?

They are not a proper NPR. They are some nasty robots as you said. Do a little research on google and you'll see. It's Aurora's spoilers.

And I don't think they are gonna interest in diplomacy.
 
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Offline Suxxor (OP)

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Re: Lifeless Galaxies
« Reply #17 on: May 12, 2020, 10:40:57 AM »
number of initial npr? maybe it's too low... but i agree with mergele RNG being RNG. :-\
2 or 4. I'm not sure.
 

Offline Suxxor (OP)

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Re: Lifeless Galaxies
« Reply #18 on: May 12, 2020, 11:03:18 AM »
Found them 8 jump point from Sol.
 

Offline DFNewb

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Re: Lifeless Galaxies
« Reply #19 on: May 12, 2020, 12:19:30 PM »
On the other hand, my very first run: 600 systems, 4 starting NPRs.  First contact happened in march of the first year, while i barely began surveying Sol.  By end of the may, i had all of them visit Sol, before i even developed first jump drive.
That sounds like the all-roads-lead-to-Sol bug, which has since been fixed.

I don't think it was fixed yet, I think the "fix" is is you set local system gen chance to either 0 or 100
 

Offline DFNewb

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Re: Lifeless Galaxies
« Reply #20 on: May 12, 2020, 12:20:13 PM »
Star swarm is in.
Did you find any?

Yes but they didn't have the corrosive damage other people have claimed they did but they ate wrecks and made more fighters.
 
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Offline Suxxor (OP)

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Re: Lifeless Galaxies
« Reply #21 on: May 12, 2020, 11:58:14 PM »
Star swarm is in.
Did you find any?

Yes but they didn't have the corrosive damage other people have claimed they did but they ate wrecks and made more fighters.

In previous version Star Swarm ate resources and wrecks. The more they eat the bigger they get. The biggest queen I saw was 360 000 tons.
 

Offline Demonius

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Re: Lifeless Galaxies
« Reply #22 on: May 13, 2020, 04:31:29 AM »
I have 89 explored Systems, 3 spoilers who are all the same type in Systems distributed all around, and an NPR civ that killed a diplo envoy  jumps from Sol that at least controls 3 Systems.

This 1.9.5 game is possibly the most I ever explored in VB/C#.
 

Offline SpikeTheHobbitMage

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Re: Lifeless Galaxies
« Reply #23 on: May 19, 2020, 04:33:36 PM »
On the other hand, my very first run: 600 systems, 4 starting NPRs.  First contact happened in march of the first year, while i barely began surveying Sol.  By end of the may, i had all of them visit Sol, before i even developed first jump drive.
That sounds like the all-roads-lead-to-Sol bug, which has since been fixed.

I don't think it was fixed yet, I think the "fix" is is you set local system gen chance to either 0 or 100
Sorry, I meant fixed in 1.10.  Changing local chance is the workaround until then.