Reading through the topic about surplus scientists got me to thinking about an idea. In my current game, I have far more administrators than I need...like 25 years in, every colony has an admin but still 70% are unemployed. How about we have ministries? Each world can construct a ministry building (Department of Agriculture for pop growth bonus, Department of Mining for mining bonus, etc) which would enable you to apply a fractional balance of their bonus to the planet. You could have one for each bonus type and you can even have a research line for sector versions. It creates the illusion of government, particularly if you can rename them, and soaks up the excess ministers. You would have to find the right balance for bonuses of course but that would seem managable.