you should report on bugs thread then
EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?
Yes I tried this already, does not let them reload box launchers even if I put it to "give ordinance to fleet" or subfleet. I know it's clearly a bug, already reported it.
It actually works, you just need to wait for the time to pass and both fuel and ordnance get loaded once they are in the hangar. I just tested, I can send you the DB if you want.
tested designs:
CARRIER
Akutan class Carrier 40,683 tons 352 Crew 1,376.4 BP TCS 814 TH 1,600 EM 0
1966 km/s Armour 1-105 Shields 0-0 HTK 147 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 2,021 Max Repair 200 MSP
Hangar Deck Capacity 3,000 tons Magazine 100
Capitan de Corbeta Control Rating 1 BRG
Intended Deployment Time: 60 months Flight Crew Berths 60
Maintenance Modules: 1 module(s) capable of supporting ships of 1,600 tons
Commercial Nuclear Pulse Engine EP80.0 (20) Power 1600 Fuel Use 5.12% Signature 80 Explosion 4%
Fuel Capacity 1,000,000 Litres Range 86.4 billion km (508 days at full power)
Refuelling Capability: 80,000 litres per hour Complete Refuel 12 hours
Sangju Buoy (51) Speed: 0 km/s End: 0m Range: 0m km WH: 0 Size: 1.95 TH: 0/0/0
Ordnance Transfer Rate: 64 MSP per hour Complete Transfer 1.6 hours
Strike Group
1x Butte Hangar Geological Survey Craft Speed: 1605 km/s Size: 4.98
1x Butte no Hangar Geological Survey Craft Speed: 1503 km/s Size: 5.32
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Commercial Vessel for maintenance purposes
FIGHTER WITHOUT BOX LAUNCHER
Butte no Hangar class Geological Survey Craft 267 tons 9 Crew 43 BP TCS 5 TH 8 EM 0
1503 km/s Armour 1-3 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0.6
Maint Life 20.77 Years MSP 50 AFR 6% IFR 0.1% 1YR 0 5YR 3 Max Repair 20 MSP
Magazine 18
Capitan de Corbeta Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Nuclear Pulse Engine EP8.00 (1) Power 8 Fuel Use 252.98% Signature 8 Explosion 10%
Fuel Capacity 10,000 Litres Range 2.7 billion km (20 days at full power)
Size 2.0 Missile Launcher (30.0% Reduction) (1) Missile Size: 2 Rate of Fire 2125
Missile Fire Control FC2-R1 (1) Range 2.5m km Resolution 1
Sangju Buoy (9) Speed: 0 km/s End: 0m Range: 0m km WH: 0 Size: 1.95 TH: 0/0/0
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
FIGHTER WITH BOX LAUNCHER
Butte Hangar class Geological Survey Craft 250 tons 8 Crew 41 BP TCS 5 TH 8 EM 0
1605 km/s Armour 1-3 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0.3
Maint Life 22.76 Years MSP 50 AFR 5% IFR 0.1% 1YR 0 5YR 3 Max Repair 20 MSP
Magazine 18
Capitan de Corbeta Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Nuclear Pulse Engine EP8.00 (1) Power 8 Fuel Use 252.98% Signature 8 Explosion 10%
Fuel Capacity 10,000 Litres Range 2.9 billion km (20 days at full power)
Size 2.0 Box Launcher (1) Missile Size: 2 Hangar Reload 70 minutes MF Reload 11 hours
Missile Fire Control FC2-R1 (1) Range 2.5m km Resolution 1
Sangju Buoy (9) Speed: 0 km/s End: 0m Range: 0m km WH: 0 Size: 1.95 TH: 0/0/0
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
Why do you have a magazine on your boxlauncher fighter? mine do not have it and they are not loading in the 1 hour it says it should take. Your carrier also has a Maintenance Module, are you sure they are not reloading their box launchers through that?
Are your fighters reloading in 70 minutes or 11 hours?
I just copied the design. So the hangar shouldnt have a magazine as it can only reload from hangar, the other was the original design, I have done a multiple drops.
yes I am sure as under fleet you had 87% ammo and 90% fuel.
I dont know I let a cycle of 5 days to pass then chack again and both were 100% fuel and 98% ammo (as the magazine does not fill fully. Before they had 9 missiles, laued one sensor drop to 8 after back in hangar and after 5sec cycle nothing so i thought let me see with more time clicked on 5 days and they were full. I then tried another way which was without actually land and did work as well, the only annoyance was that the order must be submitted from the carrier. Join resupply, refuel and reload target feel which is your scout (not the box launcher as that can be reloaded only in the hangar).
Regarding Maint module: I designed the carrier the way I would have designed as it necessary to provide also maint support. I dont think they get ammo from there as that is only for MSP.