Under what circumstances do missiles disappear? I just had several fleets squadron-jump into a system and launch missiles at some stationary targets. When the first few squadrons fired, their missiles appeared for one increment and then vanished. (They are far enough away that they could not have hit their targets yet -- and even if they had hit, I should be able to see that in the events log. The missiles are not staged, so this isn't shouldn't involve any of the issues with those.) But when the rest of the squadrons fired an increment or two later, the missiles behaved normally. I've been able to reproduce this behavior by reloading the save several times, but I haven't been able to figure out what makes some the missiles disappear and others not. Presumably there's some sort of bug here (unless there's some weird jump mechanic I'm unfamiliar with), but I can't figure out exactly what the issue is.