Are problems with Firecontrol Auto Assign widespread in the current version?
I am on 2.1.0 quite a bit in a game, and it has yet to work even once, which has now become a problem. First it wouldn't work for a single-weapon-FC + 1 particle beam FAC design, which is no issue to do by hand. Then a 22 launchers + 1 MFC fighter didn't work; also no issue. However, I recently launched a 50kt SRM orbital that has no less than 1200 launchers, which are supposed to be distributed to 6 different controls, because it would be a waste to fire that much on just one target most of the time.
Well, auto assign again did nothing but 'unassign all', and this is a bit too much to do by hand.(especially since the window still has the bug-adjacent habit of opening all tabs after each single assign, forcing me to do many extra clicks for each launcher, since I can't see the top)
Before 2.0, there were issues with it, but it seems to have worked more than not, even well distributing the launchers to all controls and such. For me this function is now completely out of order.
I used AuroraPatch to get a different background for this particular game, but I of course checked this with the unmodded version as well, and it yields the same.
All this would never be an issue, if the window just allowed shift-selection like VB6 did.