Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 390389 times)

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Online nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4080 on: June 13, 2024, 09:36:09 AM »
Do ground force commanders provide any bonus to subordinate units in the hierarchy, or is it still just the one they're assigned to?

A recent patch added this.
 
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Offline Jovus

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4081 on: June 13, 2024, 04:08:02 PM »
When using orbital miners, does the body at which they are stationed need to be a colony in order for them to extract minerals?

Either way, where do those minerals end up? In the hold of the miner or somehwere else? If the former, what happens when the cargo hold is full?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4082 on: June 13, 2024, 07:50:35 PM »
Yes, you need a colony and the minerals are stored on the colony. Which is way the classic strategy is to build huge mining ships/stations that carry a mass driver with them that they can unload at the colony for the duration of the strip mining.
 

Offline Kaiser

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4083 on: June 14, 2024, 03:42:27 AM »
Instead of a mass drive, I simply use a fleet of fast and small cargo associated to a conditional order.
Time to time I simply use the order and the cargo makes a trip to all the asteroids/moon that host an orbital miner to collect the minerals stored.

With max two clicks I have all the minerals unloaded where I want.
 
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Offline Caesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4084 on: June 14, 2024, 09:47:30 AM »
I've made a ship with an Elint module, and it's watching an alien population.
It collects racial points up to 100, and then goes back to zero. Every time it does, it gives me a successful espionage event, which shows me the same sensor, known to me as the AS #2. It keeps collecting the same intel on that one sensor. Is this a bug or am I doing something wrong?
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4085 on: June 14, 2024, 01:40:35 PM »
Hi everyone! Quick question; is there a way to adjust which events pause the ticks of time? I think hiding them does, but sometimes I don't want to hide them.

There is an old mod that *might* still work on the current version.
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4086 on: June 14, 2024, 05:32:15 PM »
I've made a ship with an Elint module, and it's watching an alien population.
It collects racial points up to 100, and then goes back to zero. Every time it does, it gives me a successful espionage event, which shows me the same sensor, known to me as the AS #2. It keeps collecting the same intel on that one sensor. Is this a bug or am I doing something wrong?
You're doing it right. The NPR might just be redoing its sensors but yeah, you really should be getting a lot more events and a wide more variety of them.
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4087 on: June 15, 2024, 02:52:37 AM »
If the NPR were redesigning their sensors then they would get a new sensor id number.
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4088 on: June 15, 2024, 08:21:18 AM »
Unless the script making the sensors is bugged and re-uses the number #2 over and over, kinda like we used to have hull numbers for NPRs start with #2 back in VB6 days.
 

Offline Caesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4089 on: June 15, 2024, 05:29:35 PM »
Thing is that I'm playing this with another person, and it's a sensor the other player designed that I keep getting the succesful intel on.
 

Online nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4090 on: June 15, 2024, 05:31:44 PM »
Thing is that I'm playing this with another person, and it's a sensor the other player designed that I keep getting the succesful intel on.

They may only have the one sensor then, since unlike NPRs nothing forces players to develop a range of different active sensors. Particularly, if they are playing with beams only they may just have a RES-1 sensor for targeting and not care about long-range active detection.
 

Offline Caesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4091 on: June 15, 2024, 05:34:14 PM »
But doesn't gathering racial intel on (two) populations also give research and class design intel?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4092 on: June 15, 2024, 05:58:14 PM »
Yes, it should - but it can take months and months.
 

Online nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4093 on: June 15, 2024, 06:05:09 PM »
But doesn't gathering racial intel on (two) populations also give research and class design intel?

I think these things are relatively rare compared to the active sensor intel, so probably what happens is that the game rolls an active sensor reveal several times in a row (not improbably so), then picks a sensor but there is only one to select.

Honestly I think ELINT needs a bit of a rework, sensor intelligence is pretty useless since you can get an accurate estimate of sensor resolution and range just from seeing the signature + doing five seconds of typing the numbers into a calculator math. I'd rather see the overall ELINT rate gain reduced in exchange for only 'useful' intelligence being available, like ship schematics or techs.
 
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Offline nakorkren

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4094 on: June 16, 2024, 12:33:57 AM »
Does anyone know if you get any "credit" diplomatically for being seen attacking an NPC's enemies by that NPC? I.e. if the United States of Alice are at war with the Confederacy of Bob, and you see them fighting and you attack Bob's ships, will the USA like you any better?