Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 761013 times)

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Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4350 on: October 18, 2024, 04:23:40 AM »
If your weapon is not in a turret the tracking speed is limited to the base value. So a turretted point defense laser could benefit from the point defense increase so the option is there, railguns cannot be in turrets so no need to have the option.
My antimissile STO's are the turretted lasers or Gauss weapons I built for my warships so they have turret tracking of 4x racial turret tracking which I normally keep the same as 4x racial targetting tracking

You need a turreted laser to benefit from the pont defense setting so there is no bug
 
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Offline wutaur

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4351 on: October 18, 2024, 04:45:12 AM »
I see, thanks. For the purpose of STO, do you prefer twin, triple or quad?
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4352 on: October 18, 2024, 06:04:20 AM »
It makes little difference, to the size and cost of the number of barrels. However as I am using the same turrets as I build for my ships I tend to end up with quad gauss turrets or double laser turrets.   The STO units tend to then have a fairly small number of anti-missile turret units, comapared to other STO units with none point defence 20cm lasers and similar aimed at ships.
You can probably get fairly decent anti-miisle defense with stacked 10cm railguns as it works ok for ships.
However never had a massed missile salvo fired a planet with STO defences and have not done so myself so I am not sure what works
 
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Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4353 on: October 18, 2024, 09:07:37 PM »
For STO purposes it does not matter whether you go single, twin, triple or quad turrets. Even for ships it is no longer a very important decision since Steve changed the way PD weapons fire at missiles. It used to be that quad turrets were the best for taking down big salvoes whereas single turrets were the best for making sure all salvoes in a single increment were stopped, with twin and triple a compromise between them if you could not afford to research and build multiple types of turrets for your PD ships.
 

Offline Antonin1957

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4354 on: October 18, 2024, 09:26:15 PM »
The default start year appears to be 2025. If you start your game after that, say, in 2035, are any technologies automatically developed?
 

Offline ZimRathbone

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4355 on: October 18, 2024, 10:30:25 PM »
The default start year appears to be 2025. If you start your game after that, say, in 2035, are any technologies automatically developed?

No,  the start date is purely cosmetic and has no effect on play - I have used negative start dates on occasion (-100) just for fun and it increments normally as time passes.
Slàinte,

Mike
 
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Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4356 on: October 19, 2024, 01:06:09 AM »
The default start year appears to be 2025. If you start your game after that, say, in 2035, are any technologies automatically developed?

No,  the start date is purely cosmetic and has no effect on play - I have used negative start dates on occasion (-100) just for fun and it increments normally as time passes.

TIL you can do this.
 
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Offline Ghostly

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4357 on: October 19, 2024, 03:49:15 AM »
The default start year appears to be 2025. If you start your game after that, say, in 2035, are any technologies automatically developed?

No,  the start date is purely cosmetic and has no effect on play - I have used negative start dates on occasion (-100) just for fun and it increments normally as time passes.

It's not purely cosmetic, as I'm fairly sure the game breaks after year 9999. Nice to know about negative dates though, did you encounter any problems with them rolling over into positives?
 
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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4358 on: October 19, 2024, 04:55:36 AM »
The default start year appears to be 2025. If you start your game after that, say, in 2035, are any technologies automatically developed?

No,  the start date is purely cosmetic and has no effect on play - I have used negative start dates on occasion (-100) just for fun and it increments normally as time passes.

It's not purely cosmetic, as I'm fairly sure the game breaks after year 9999.

It does. That is a limitation of the Microsoft DateTime object.
 
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Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4359 on: October 20, 2024, 01:28:35 PM »
I just received a notification from an NPR that they no longer consider us hostile, and "we now have a neutral relationship."

If I set them to neutral, do they receive a similar notification?
Do they receive a notification when I set them to hostile?
 

Offline Antonin1957

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4360 on: October 20, 2024, 05:59:38 PM »
Do unpopulated colonies--colonies with only automated mines and a mass driver--need to have a human governor?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4361 on: October 20, 2024, 07:30:21 PM »
Governor with a mining bonus will increase the output of the auto mines.
 
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Offline kyonkundenwa

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4362 on: October 20, 2024, 07:40:47 PM »
Do unpopulated colonies--colonies with only automated mines and a mass driver--need to have a human governor?
No colony NEEDS a governor, but a colony won't get any governor bonuses without one. That's a pretty good reason to give every productive colony a governor with appropriate bonus.

If I set them to neutral, do they receive a similar notification?
Do they receive a notification when I set them to hostile?
Your neutral/hostile selection doesn't influence NPR behavior toward you in any way, so there would be no point in notifying an NPR of your selection. On the other hand, knowledge of the NPR's neutral/hostile rating toward you might influence your behavior toward them, so you get a notification.
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4363 on: October 21, 2024, 04:35:53 AM »
I just received a notification from an NPR that they no longer consider us hostile, and "we now have a neutral relationship."

If I set them to neutral, do they receive a similar notification?
Do they receive a notification when I set them to hostile?

Your setting is for your internal purposes. Right now they consider you neutral and will act on that basis. They won't know whether you consider them to be neutral or hostile until you open fire.
 
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Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4364 on: October 23, 2024, 08:37:00 AM »
I'd like to be able to project the position of a system body (at an arbitrary point in the future), given its orbital parameters and current location.

Would that be a straightforward formula you could share?