Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 760405 times)

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Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4410 on: December 03, 2024, 11:00:00 PM »
Your best bet is to get a large monitor with a low native resolution.

Unfortunately, the display scaling option in Windows will only cause the text to be unreadable in many places, as Aurora doesn't otherwise scale the UI to that option.
 

Offline babygenaral

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4411 on: December 04, 2024, 02:04:18 AM »
Your best bet is to get a large monitor with a low native resolution.

Unfortunately, the display scaling option in Windows will only cause the text to be unreadable in many places, as Aurora doesn't otherwise scale the UI to that option.
all good thanks for letting me know mate
 

Offline fixfret

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4412 on: December 04, 2024, 12:43:19 PM »
Hello all,

im new to this game, and im trying to figure out how to reassign a scientist or recruit one to a category
 

Offline Black

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4413 on: December 04, 2024, 01:07:09 PM »
Hello all,

im new to this game, and im trying to figure out how to reassign a scientist or recruit one to a category

To change research field of the scientist, go to Commanders window and select scientist you want to change. Then on the bottom bar there is Change Field button (research bonus of the scientist will be lowered by 75%). New window will open where you can select new field for the scientist.

New scientists are recruited from Military Academies (you can construct them with industry. Then you can select academy commander. If the commander is scientist, there is higher chance to generate scientists from the academy. To select academy commander, go to Commanders window and select scientist, the in lower right part of the window there is field named Academy Commandant, under it is list of your academies. Select the academy and then click Assign button on the bottom bar.

Post from Steve about Academy Commandants: https://aurora2.pentarch.org/index.php?topic=8495.msg104092#msg104092
« Last Edit: December 04, 2024, 01:10:01 PM by Black »
 
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Offline fixfret

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4414 on: December 07, 2024, 05:38:27 PM »
Thanks for the help. I'm finding learning this game is very confusing, and there really isn't anything much in the way of tutorials. What is usually reccomended for a player new to this game with zero knowledge of how things work or what to do? I dont wan't to spam the board with a million questions everytime i do somthing. Thanks
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4415 on: December 07, 2024, 07:11:00 PM »
Thanks for the help. I'm finding learning this game is very confusing, and there really isn't anything much in the way of tutorials. What is usually reccomended for a player new to this game with zero knowledge of how things work or what to do? I dont wan't to spam the board with a million questions everytime i do somthing. Thanks

Spam the discord.
Seriously though.
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4416 on: December 07, 2024, 11:10:42 PM »
What is usually reccomended for a player new to this game with zero knowledge of how things work or what to do?

Start your first game or three with Real Stars and all of the other settings on their defaults (feel free to change the name of your empire, the theme lists, etc).

Before you do anything else in your first game, spice it up by turning on Spacemaster mode, selecting either Mars or Europa, then adding a random alien ruin to it. Then turn off SM mode and begin the game. Ruins can be a lot of fun, and it’s nice to find them right away so that you can get your xenoarcheology units set up.

You’ll have plenty of questions, but all of them have been asked here on the forums before. Usually in the Academy forum, but a search will turn them up wherever they happen to be.
 

Offline Snoman314

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4417 on: December 08, 2024, 01:11:58 AM »
I can't remember, and the new wiki doesn't seem to cover this that I can find:

Considering the damage templates: https://aurorawiki.pentarch.org/index.php?title=C-Beam_Weapons#Armour_Damage_Templates

What happens to damage that would otherwise go to an adjacent column, once the the armour is breached? Does the rest go through, or does it still go to the sides? For example. A 20cm railgun shot hits a ship with 2 layers of armour. The shot has 4 damage. The first 2 points of damage drill 2 rows of armour deep, breaching the armour. Do the 3rd and 4th points of damage still go the columns on either side, or do they go to the internals, now that the armour has been breached?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4418 on: December 08, 2024, 03:06:22 AM »
Thanks for the help. I'm finding learning this game is very confusing, and there really isn't anything much in the way of tutorials. What is usually reccomended for a player new to this game with zero knowledge of how things work or what to do? I dont wan't to spam the board with a million questions everytime i do somthing. Thanks
The Wiki has been finally updated with all C# version changes so it is a good source of information now too.
 

Offline Snoman314

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4419 on: December 08, 2024, 03:18:16 AM »
Thanks for the help. I'm finding learning this game is very confusing, and there really isn't anything much in the way of tutorials. What is usually reccomended for a player new to this game with zero knowledge of how things work or what to do? I dont wan't to spam the board with a million questions everytime i do somthing. Thanks
The Wiki has been finally updated with all C# version changes so it is a good source of information now too.

Ehh, I'd be careful with statements like that. For example, I was just on there looking for laser warhead info, and the C-Missiles page is still saying that laser warheads have been removed when they got added back in nearly 2 years ago..
 

Offline watchers78

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4420 on: December 11, 2024, 02:12:36 PM »
I am sorry broken language . I played every kind strategy game since 1997. I have never seen like Aurora 4X . This game do me mind orgasm so I love this game  :D
 
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Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4421 on: December 12, 2024, 09:42:06 AM »
This game do me mind orgasm so I love this game  :D

Best.
Review.
Ever.
 

Offline alex_brunius

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4422 on: December 12, 2024, 03:16:14 PM »
I am sorry broken language . I played every kind strategy game since 1997. I have never seen like Aurora 4X . This game do me mind orgasm so I love this game  :D
Pure poetry
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4423 on: December 12, 2024, 04:55:02 PM »
Thanks for the help. I'm finding learning this game is very confusing, and there really isn't anything much in the way of tutorials. What is usually reccomended for a player new to this game with zero knowledge of how things work or what to do? I dont wan't to spam the board with a million questions everytime i do somthing. Thanks

There are some very useful resources here: https://7w1.github.io

there is also a decent tutorial from zero to hero (well almost) here: https://www.youtube.com/playlist?list=PLfmOBFyOhyN3BU6lxWtHhT1gzWhiMDhM1

Offline Kurt

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4424 on: December 15, 2024, 12:47:13 PM »


This happens a lot in my campaign, and now that I've got sensor buoys deployed in numerous locations, causes numerous interrupts.  What is happening here?  It's not really a problem, but is annoying.