Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 760406 times)

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Offline Kurt

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4500 on: April 05, 2025, 03:09:29 PM »
When you reply to someone put your words outside of the [quote]…[/quote] tags.

I see Steve edited my post, so I'm assuming that was aimed at me <G>.  I must not have been paying attention.  Oops
 

Offline midikiman

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4501 on: April 06, 2025, 01:22:22 PM »
How long do drop pods actually take to land troops on the surface? The wiki says immediate, but that's clearly not the case. I had a dozen ships with drop pods loaded with troops, ordered to land those troops on the surface. Defending STOs destroyed one ship per firing cycle, which should have allowed ample time for most of the troops to disembark if it was immediate, but none of the troops in the ships landed on the planet. They're marked as commercial ships, obviously, no need to make them military as they're just transports, but could that somehow affect the order processing? I'm grasping at straws trying to find some way to get troops onto the surface of a planet with spoilers.

Drop pods worked fine earlier this game against a planet without STOs, so I know they work in some fashion.
 

Offline David_H_Roarings

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4502 on: April 06, 2025, 01:51:10 PM »
How long do drop pods actually take to land troops on the surface? The wiki says immediate, but that's clearly not the case. I had a dozen ships with drop pods loaded with troops, ordered to land those troops on the surface. Defending STOs destroyed one ship per firing cycle, which should have allowed ample time for most of the troops to disembark if it was immediate, but none of the troops in the ships landed on the planet. They're marked as commercial ships, obviously, no need to make them military as they're just transports, but could that somehow affect the order processing? I'm grasping at straws trying to find some way to get troops onto the surface of a planet with spoilers.

Drop pods worked fine earlier this game against a planet without STOs, so I know they work in some fashion.

did you order them to unload Ground troops? or did you tell them to orbital drop?
 
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Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4503 on: April 06, 2025, 03:57:19 PM »
Also had they actually reached orbit before being destroyed, enemy STO will be firing for some time before you reach orbit,
 
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Offline midikiman

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4504 on: April 07, 2025, 09:56:37 AM »
did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.
 

Offline midikiman

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4505 on: April 07, 2025, 09:58:12 AM »
Also had they actually reached orbit before being destroyed, enemy STO will be firing for some time before you reach orbit,

I thought they had made orbit, but I will check to make sure on the next attempt.
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4506 on: April 07, 2025, 10:32:53 AM »
did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.
They are distinct orders because if you deployed both normal and drop-capable transports in the same fleet, you wouldn't want the latter dropping troops and then waiting a day or two for the rest. You need them all to unload at the same time.
 
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Offline midikiman

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4507 on: April 07, 2025, 10:38:53 AM »
did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.

This time they dropped successfully, although a few ships were lost between arrival and drop. "Acceptable losses."
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4508 on: April 07, 2025, 12:18:19 PM »
did you order them to unload Ground troops? or did you tell them to orbital drop?

I don't remember, but I probably told them to unload and assumed it would be a drop because of the component type. I now see that those are distinct orders. I'll have another (shielded) fleet available to try again later today. Another learning experience.

This time they dropped successfully, although a few ships were lost between arrival and drop. "Acceptable losses."

The drop will only happen on an increment where the transport starts the increment at the planet, so you need to manage it on the way in and then advance time by 5 seconds.
 
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Offline SinisterMinister

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4509 on: April 08, 2025, 02:14:48 PM »
Hey there.

I copy+upgraded the default formation templates the game gave me, and made a few modifications such as removing the AA Units and adding other units to full the void. I then created some higher level formations like corps (Whatever the plural form of that is) and armies.

I went to set up ground force organisations. The larger formations are there, Army>Corps>Division, but the smaller regiment formation (Approximately 12500KT) don't show up. Weirdly enough my Xenoarchiology formation shows up. Any idea what could be causing this? I'm sorry if this post is vague because I'm not sure exactly what info you might need to help me solve but I'd be happy to answer anything.
I've worked with orgs before and never had this problem. I'm working with version 2.5.0 with no DB mods.
Thanks.
 

Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4510 on: April 09, 2025, 02:27:53 AM »
Hey, quick question: What happens if you board a fully loaded troop transport? That sounds like a terrible idea on the face of it, but .. do troops in troop transport bays defend the ship?

A bit of discussion over on https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/page-554#post-30281325
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4511 on: April 09, 2025, 03:48:14 AM »
Hey, quick question: What happens if you board a fully loaded troop transport? That sounds like a terrible idea on the face of it, but .. do troops in troop transport bays defend the ship?

A bit of discussion over on https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/page-554#post-30281325

The troops on board will fight. I've made that mistake myself :)

One of the defences against being boarded is to carry your own security troops.
 
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Offline Ghostly

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4512 on: April 11, 2025, 06:34:41 AM »
As of this week, I am working full time (remotely) and we are also travelling in the motorhome. We planned to settle down again to a 'normal' life but couldn't find the right house on the island. So we are going to travel for a while - probably until July - and then look again. We are currently parked up in the Lake District in the UK, close to the banks of Lake Windermere, then we are heading to the South Coast over the next few weeks, calling at all our favourite restaurants on the way :)

So with full time work, plus the extra chores that comes with camping, and only access to my laptop, I don't have any immediate plans to do a release. Plus I haven't tested NPR carriers yet. So you should be fine to go ahead with a new game.

Rather regrettable to hear that 2.6.0 is not coming anytime soon (I assume it's NET July now, since you said you won't be releasing from your laptop?) but at the same time I'm somewhat glad I can keep my monster save going without having to worry about wrapping things up. It has recently celebrated its first birthday :)

One thing I've been meaning to ask since the forums came back online: is development currently on hold? The 2.6.0 Changes thread hasn't had any updates this year (besides the naming themes), and it would make sense given your current circumstances, but I've still been secretly hoping you just haven't gotten around to posting new changelogs yet.
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4513 on: April 11, 2025, 09:30:17 AM »
As of this week, I am working full time (remotely) and we are also travelling in the motorhome. We planned to settle down again to a 'normal' life but couldn't find the right house on the island. So we are going to travel for a while - probably until July - and then look again. We are currently parked up in the Lake District in the UK, close to the banks of Lake Windermere, then we are heading to the South Coast over the next few weeks, calling at all our favourite restaurants on the way :)

So with full time work, plus the extra chores that comes with camping, and only access to my laptop, I don't have any immediate plans to do a release. Plus I haven't tested NPR carriers yet. So you should be fine to go ahead with a new game.

Rather regrettable to hear that 2.6.0 is not coming anytime soon (I assume it's NET July now, since you said you won't be releasing from your laptop?) but at the same time I'm somewhat glad I can keep my monster save going without having to worry about wrapping things up. It has recently celebrated its first birthday :)

One thing I've been meaning to ask since the forums came back online: is development currently on hold? The 2.6.0 Changes thread hasn't had any updates this year (besides the naming themes), and it would make sense given your current circumstances, but I've still been secretly hoping you just haven't gotten around to posting new changelogs yet.

It's not on hold in a deliberate sense, but more because I haven't had any time. I have started a new test campaign, loosely based on the Empire in Star Wars, but I haven't got very far. The multi-system NPRs are working fine now and so are the enhanced precursors (per the previous test campaign), but I hadn't run into NPR carriers or the other enhanced spoilers. I decided to restart with the NPRs closer to Sol, but I've only explored 6 systems to far and don't seem to have a lot of time to play. We've been spending a lot time outside on our travels due to weeks of sunny weather in the UK (currently in Tewkesbury).
« Last Edit: April 11, 2025, 10:05:39 AM by Steve Walmsley »
 
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Offline Ghostly

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4514 on: April 11, 2025, 09:54:49 AM »
It's not on hold in a deliberate sense, but more because I haven't had any time. I have started a new test campaign, loosely based on the Empire in Star Wars, but I haven't got very far. The multi-system NPRs are working fine now and so are the enhanced precursors (per the previous text campaign), but I hadn't run into NPR carriers or the other enhanced spoilers. I decided to restart with the NPRs closer to Sol, but I've only explored 6 systems to far and don't seem to have a lot of time to play. We've been spending a lot time outside on our travels due to weeks of sunny weather in the UK (currently in Tewkesbury).

Understandable! Glad to hear muti-system NPRs are figured out, they seem like the most complex addition, especially post-start ones. Hoping you'll get to encounter the enhanced Swarm as well (even though I normally wouldn't wish this on anyone) and hell, maybe you'll decide raiders could benefit from an enhanced setting as well, in case your game goes long enough for them to fall off dramatically. That being said, I heard how rare sun is in the UK, so enjoy your travels ;)