Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 880136 times)

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Offline blue emu

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4635 on: September 03, 2025, 06:41:24 PM »
During planetary bombardment, does the dust level on the planet also affect their shots out at my warships? Or does it only affect shots that TERMINATE on the planet (incoming bombardment and ground combat)?

Is the planetary STO penalized by the dust level?
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4636 on: September 04, 2025, 02:57:51 AM »
AFAIK the dust level has no effect on shooting at all. It does plunge the planet into near perpetual darkness and lead to the death of millions of civilians but that can be a plus
 

Offline Theoatmeal2

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4637 on: September 04, 2025, 03:40:02 AM »
Does the ship with the jump engine need to be bigger or as big as all the jumping ships? Is it enough to just have the jump engine big enough?
 

Online Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4638 on: September 04, 2025, 06:08:39 AM »
Does the ship with the jump engine need to be bigger or as big as all the jumping ships? Is it enough to just have the jump engine big enough?

The capacity of the jump drive is used to determine if the jump is possible. The size of the ship on which it is mounted is irrelevant.
 
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Online Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4639 on: September 04, 2025, 06:09:13 AM »
During planetary bombardment, does the dust level on the planet also affect their shots out at my warships? Or does it only affect shots that TERMINATE on the planet (incoming bombardment and ground combat)?

Is the planetary STO penalized by the dust level?

Planetary dust has no impact on targeting for ships or STOs.
 
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Online Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4640 on: September 04, 2025, 06:10:42 AM »
If I strap up a missile with a Geo sensor, yeet that towards a celestial body of my choosing, and it says X survey points per day, does that missile survey forever or do they die at a certain point or is it a one time survey point dump?

I've been playing through the Mass Effect trilogy again and the exploration stuff has gotten me all Aurora nostalgic. Considering trying survey probes instead of dedicated vessels.

If the missile has an engine, it will disappear when the fuel runs out, regardless of survey status. It's much better to have a survey buoy as a second stage. A survey buoy will only vanish once the survey is complete.
 
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Offline blue emu

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4641 on: September 04, 2025, 01:15:47 PM »
During planetary bombardment, does the dust level on the planet also affect their shots out at my warships? Or does it only affect shots that TERMINATE on the planet (incoming bombardment and ground combat)?

Is the planetary STO penalized by the dust level?

Planetary dust has no impact on targeting for ships or STOs.

Not sure what you mean.

Planetary dust seems to affect the ships' targeting of hostile STO with laser warhead missiles. As dust increases, the to-hit drops steadily.

First round (zero dust): to-hits vary from 6.1% to 10.7%.
Second round (over 1000 dust): to-hits vary from 4.3% to 6.4%.
Eventually the Laser bombardment to-hits drop toward a uniform 2%.

Here is a link to a screen-shot in our current AAR:

https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/post-30721206
« Last Edit: Yesterday at 02:19:40 AM by blue emu »
 

Online Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4642 on: Yesterday at 03:23:22 AM »
During planetary bombardment, does the dust level on the planet also affect their shots out at my warships? Or does it only affect shots that TERMINATE on the planet (incoming bombardment and ground combat)?

Is the planetary STO penalized by the dust level?

Planetary dust has no impact on targeting for ships or STOs.

Not sure what you mean.

Planetary dust seems to affect the ships' targeting of hostile STO with laser warhead missiles. As dust increases, the to-hit drops steadily.

First round (zero dust): to-hits vary from 6.1% to 10.7%.
Second round (over 1000 dust): to-hits vary from 4.3% to 6.4%.
Eventually the Laser bombardment to-hits drop toward a uniform 2%.

Here is a link to a screen-shot in our current AAR:

https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/post-30721206

There is no code related to chance to hit being affected by dust levels on planets. Given the very high chance to hit (for ground bombardment) of the early shots, it may be that the earlier shots targeted units with lower levels of fortification.
 
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Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4643 on: Yesterday at 07:34:14 AM »
There is no code related to chance to hit being affected by dust levels on planets. Given the very high chance to hit (for ground bombardment) of the early shots, it may be that the earlier shots targeted units with lower levels of fortification.

Ok. So we have some randomness involved here.

So how do we deal with this? We'd love to capture their colonies intact or at the very least only partially damaged, but with the tech level of the opponent and the sheer amount of STO units I don't see a way to get enough armies down there without massive losses on the way in.

As things stand we can simply quarantine the system for a while and have them neutralized as a threat, but as gamers that's pretty unsatisfactory.
 

Offline Kiero

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4644 on: Yesterday at 07:56:05 AM »
So how do we deal with this?...

That's the beauty of Aurora. There is no specific method.

A ship with a giant shield to soak the incoming STO damage... A long-range bomber that could target the STO from afar. A combination of the two... maybe.

Trial and error...
 

Online Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4645 on: Yesterday at 09:35:33 AM »
There is no code related to chance to hit being affected by dust levels on planets. Given the very high chance to hit (for ground bombardment) of the early shots, it may be that the earlier shots targeted units with lower levels of fortification.

Ok. So we have some randomness involved here.

So how do we deal with this? We'd love to capture their colonies intact or at the very least only partially damaged, but with the tech level of the opponent and the sheer amount of STO units I don't see a way to get enough armies down there without massive losses on the way in.

As things stand we can simply quarantine the system for a while and have them neutralized as a threat, but as gamers that's pretty unsatisfactory.

When faced with hard to tackle STOs, I have used a few different methods. If the STOs, don't have a range advantage, you don't have a problem so I assume that's not the case.

You can use ships with large shields, then back off out of range and recharge when they drop near zero. Without shields, use a similar approach for armour and have a base or repair ships nearby. It takes a lot longer but you wear them down eventually.

Or if the STOs are in difficult terrain, such as jungle, keep attacking the planet with beam weapons or missiles until the dust forces the temperature down far enough to kill off the Jungle :)

Or you can build massively armoured troop transports, escort with warships and take your lumps on the way in. If you are going to conquer a home world, its difficult to see how the loss-reward ratio won't be in your favour, even after massive losses.

I've used all the above in different situations. Ultimately, your advantage over STOs is that you can choose the range, you can back off when needed and you have plenty of time. Look on it like a siege.
 
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Offline Droll

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4646 on: Yesterday at 10:31:16 AM »
Or if the STOs are in difficult terrain, such as jungle, keep attacking the planet with beam weapons or missiles until the dust forces the temperature down far enough to kill off the Jungle :)

There a way to get rid of mountains too? ;D
 

Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4647 on: Yesterday at 11:32:11 AM »
From memory: 224 installations with 900.000 km range. And that's just the outer layer.

As for shield tanking, I don't know if Emu even wants to try. Our own gunship range doesn't even come close.

Anyway, thanks for taking the time to answer.
It's been an interesting game for sure.
 

Offline Kaiser

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4648 on: Today at 12:46:22 PM »
Steve, have you tried NPR Carriers? Do they work?
 

Online Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4649 on: Today at 12:54:47 PM »
Steve, have you tried NPR Carriers? Do they work?

They don't cause any bugs :)

I haven't been able to ascertain their tactical effectiveness because I haven't run into them in-game. One of the benefits of releasing v2.6 will be getting feedback on that.
 
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