Author Topic: Using orbital habitats  (Read 10454 times)

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Offline Migi

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Re: Using orbital habitats
« Reply #45 on: September 12, 2020, 12:07:54 PM »
Wealth generation is tied to industry in C# so to gain the benefit of wealth generation you need to be able to ship industry to the habitat, which you currently can't do. While it would be an interesting feature, I've not seen any indication that Steve is looking at adding this.
 

Offline Droll

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Re: Using orbital habitats
« Reply #46 on: September 12, 2020, 02:46:18 PM »
While it would be an interesting feature, I've not seen any indication that Steve is looking at adding this.

You might want to read Steves replies near the beginning of this thread. I would argue that he has definitely considered it.
 

Offline linkxsc

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Re: Using orbital habitats
« Reply #47 on: September 26, 2020, 02:41:13 PM »
Random Habitat question. With the new limitations on how many people a planet can support. (Earth is 12b for example). Do orbital habitats let the player exceed this amount, say in a "sun heating/cooling" scenario, where people would abandon an uninhabitable earth for spaceborne colonies?
 

Offline Elvin

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Re: Using orbital habitats
« Reply #48 on: September 26, 2020, 05:23:07 PM »
Yeah, the orbital habitats population limit is counted separately to the planet itself. Although excess population from the habitats will still move to the planet, if they can, and they'll also create and use infrastructure too.
 

Offline Borealis4x

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Re: Using orbital habitats
« Reply #49 on: October 01, 2020, 02:16:27 AM »
Regarding that, I do really hope that free-floating colonies without planets eventually become a thing.  I think they would make sense, there would be a lot of benefits, and it would be a cool thing if you eventually had most of your civilization in space because of said benefits.

I'd love that for when I have 'dead' systems with no planets in them. I'd setup a 'complex' which is really just a fleet with different stations acting as 'modules'.

It would have a habitation section, sensor section, hangar section, and a gas station. They'd be great to act as mid-points for AI traders to generate some commerce in-between actual systems.
 
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Offline hammer58

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Re: Using orbital habitats
« Reply #50 on: December 10, 2020, 08:41:40 PM »
First time I am using Orbital habitat.  I want to use it for mining Venus.  So I built an OH with only habitat modules pop cap 600,000.  Towed it to Venus.  Now I have no colony at Venus.  So I create a colony.  Then my civilian ships bring pop over to Venus and put them on the ground and they die.  No one goes into the Orbital Habitat.  What is going on? In the colony summary display it shows orbital pop capacity . 6 million.  But no one goes up there they all go to the surface and die.  How do I set this up so they live on the orbital not on the surface?
 

Offline Droll

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Re: Using orbital habitats
« Reply #51 on: December 10, 2020, 09:11:57 PM »
First time I am using Orbital habitat.  I want to use it for mining Venus.  So I built an OH with only habitat modules pop cap 600,000.  Towed it to Venus.  Now I have no colony at Venus.  So I create a colony.  Then my civilian ships bring pop over to Venus and put them on the ground and they die.  No one goes into the Orbital Habitat.  What is going on? In the colony summary display it shows orbital pop capacity . 6 million.  But no one goes up there they all go to the surface and die.  How do I set this up so they live on the orbital not on the surface?

When designing the habitat did you check the "no armor" checkbox?
 

Offline QuakeIV

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Re: Using orbital habitats
« Reply #52 on: December 10, 2020, 10:22:23 PM »
I dont think that checkbox is actually required for it to work
 

Offline Froggiest1982

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Re: Using orbital habitats
« Reply #53 on: December 10, 2020, 10:34:37 PM »
I dont think that checkbox is actually required for it to work

Maybe it's a bug or maybe it's wai.

I always built OH on stations as once you tug them on site it's done, no need to them to move by themselves.

Offline hammer58

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Re: Using orbital habitats
« Reply #54 on: December 10, 2020, 10:54:58 PM »
Yes I built it with no armor and conscript crew box checked. 
 

Offline db48x

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Re: Using orbital habitats
« Reply #55 on: December 11, 2020, 04:21:48 AM »
Try towing it to Venus again, now that you have a colony there. There have been bugs related to ships not associating themselves with colonies correctly before.
 

Offline hammer58

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Re: Using orbital habitats
« Reply #56 on: December 11, 2020, 09:29:14 AM »
Ok It is working now.  Not sure what fixed it.  I did remove the colony and created a new colony on Venus after I sent a second Orbital habitat to Venus.  So the pop cap is now 1. 2 million at Venus. 
And now it is all working.  Perhaps pop caps under 1 million caused my issue? Or it was just bugged and a reset fixed it. 

I was thinking I did miss something when I set it up the first time.  I thought perhaps the Orbital habitat needed to be anchored to the colony somehow.  That was why I asked how this is supposed to work.  Guess I was over thinking it. 
 

Offline Froggiest1982

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Re: Using orbital habitats
« Reply #57 on: December 11, 2020, 06:02:31 PM »
Ok It is working now.  Not sure what fixed it.  I did remove the colony and created a new colony on Venus after I sent a second Orbital habitat to Venus.  So the pop cap is now 1. 2 million at Venus. 
And now it is all working.  Perhaps pop caps under 1 million caused my issue? Or it was just bugged and a reset fixed it. 

I was thinking I did miss something when I set it up the first time.  I thought perhaps the Orbital habitat needed to be anchored to the colony somehow.  That was why I asked how this is supposed to work.  Guess I was over thinking it.

Probably you must create the colony before towing the modules.

Offline QuakeIV

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Re: Using orbital habitats
« Reply #58 on: December 13, 2020, 02:50:59 AM »
Sub 1 million populations are entirely supposed to be possible.  It was most likely a bug, if you see it again you should post the save so Steve can investigate.
 

Offline db48x

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Re: Using orbital habitats
« Reply #59 on: December 13, 2020, 08:51:22 AM »
It's clearly in response to hammer58 who said:

Perhaps pop caps under 1 million caused my issue?