Rakhas Generation Change
in V1.11, Rakhas need to be within a temperature band about a hundred degrees wide, some oxygen, no dangerous gases, available water, high accessibility minerals and no ruins. The chance of them appearing is based on a random number generated from 1-8. If that is higher than total accessibility, with Duranium counting double, they are generated.
That is proving to be a very difficult combination. Mainly because a lot of accessible minerals don't tend to appear on planets that meet the other requirements and water is often not present.
For v1.12, I am dropping the requirements for water, no dangerous gas and high mineral accessibility. Instead, if the planet meets the other requirements and there is at least one mineral present, there is a 30% chance Rakhas will be present (I may add this as a game parameter). The total mineral accessibility will determine the size of their forces.