Author Topic: v1.12.0 Changes Discussion Thread  (Read 10819 times)

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Offline xenoscepter

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Re: v1.12.0 Changes Discussion Thread
« Reply #60 on: July 24, 2020, 03:34:18 AM »
Trying to drum up visibility for this, but this bug is still present in v 1.11.0, I've tested it and confirmed it.

It goes all the way back to 1.9.4, has this been addressed yet?
http://aurora2.pentarch.org/index.php?topic=11231.msg131041#msg131041
 

Offline froggiest1982

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Re: v1.12.0 Changes Discussion Thread
« Reply #61 on: July 26, 2020, 02:48:34 AM »
Any chance under the hood somebody is looking at why mines and 2 stage missiles in general don't work?

I saw the fix on changelog on 2 stage contributing on magazine explosions, which is fine, I am just not sure who is actually using any considering they are currently "useless".

Only buoys work on second stage and there was a report of 2 stage missiles launched and succesfully decoupled within range of MFC only but was never really confirmed as mostly all reports are just fails of any design.

Offline Rince Wind

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Re: v1.12.0 Changes Discussion Thread
« Reply #62 on: July 26, 2020, 12:14:00 PM »
My 2 stage missiles worked just fine in 1.10.
 

Offline Elvin

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Re: v1.12.0 Changes Discussion Thread
« Reply #63 on: July 28, 2020, 08:16:03 AM »
More auto assignment is a good thing in my books :)

Just one question: I see the priority has "0 = Low". Can I get confirmation if Ship priority works the same way? I ask as this post makes it sound like 0 is the highest priority for ships: http://aurora2.pentarch.org/index.php?topic=8495.msg104046#msg104046

Thanks!
« Last Edit: July 28, 2020, 09:29:50 AM by Elvin »
 

Offline Steve Walmsley (OP)

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Re: v1.12.0 Changes Discussion Thread
« Reply #64 on: July 28, 2020, 08:32:19 AM »
More auto assignment is a good thing in my books :0

Just one question: I see the priority has "0 = Low". Can I get confirmation if Ship priority works the same way? I ask as this post makes it sound like 0 is the highest priority for ships: http://aurora2.pentarch.org/index.php?topic=8495.msg104046#msg104046

Thanks!

0 is the highest priority for ships, which had caused a lot of confusion because people have different ideas regarding whether high or low numbers should indicate priority. I think I mentioned somewhere I was going to reverse that, but the code still has 0 as highest priority so it looks like I never changed it. I've edited the post you linked to make it clear.

The above is why I called it importance instead of priority for colonies, as most people would assume higher numbers mean more important. I should probably do the same for ships in v1.12.
« Last Edit: July 28, 2020, 08:45:23 AM by Steve Walmsley »
 

Offline Garfunkel

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Re: v1.12.0 Changes Discussion Thread
« Reply #65 on: July 28, 2020, 08:59:46 AM »
Quote
I will also set the default priority to 10, so that it is easy to make one class lower priority without having to change all the others
Such a minor thing but it'll save a lot of clicks in the long run!
 

Offline Zincat

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Re: v1.12.0 Changes Discussion Thread
« Reply #66 on: July 28, 2020, 11:02:26 AM »
More auto assignment is a good thing in my books :0

Just one question: I see the priority has "0 = Low". Can I get confirmation if Ship priority works the same way? I ask as this post makes it sound like 0 is the highest priority for ships: http://aurora2.pentarch.org/index.php?topic=8495.msg104046#msg104046

Thanks!

0 is the highest priority for ships, which had caused a lot of confusion because people have different ideas regarding whether high or low numbers should indicate priority. I think I mentioned somewhere I was going to reverse that, but the code still has 0 as highest priority so it looks like I never changed it. I've edited the post you linked to make it clear.

The above is why I called it importance instead of priority for colonies, as most people would assume higher numbers mean more important. I should probably do the same for ships in v1.12.
That's great. Having 0 as the lowest  priority even for ships makes sense and makes it consistent with governors, so easier to remember.
 

Offline mike2R

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Re: v1.12.0 Changes Discussion Thread
« Reply #67 on: July 28, 2020, 11:24:51 AM »
The governor auto-assign looks great!  That's something I've wanted for years!  Really like having it as a tab on the colony window - I'd been thinking of it as something on the leaders window, but this looks a lot more convenient.

Anyway, about naval admin commands...  :P
 

Offline froggiest1982

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Re: v1.12.0 Changes Discussion Thread
« Reply #68 on: July 28, 2020, 04:35:09 PM »
More auto assignment is a good thing in my books :0

Just one question: I see the priority has "0 = Low". Can I get confirmation if Ship priority works the same way? I ask as this post makes it sound like 0 is the highest priority for ships: http://aurora2.pentarch.org/index.php?topic=8495.msg104046#msg104046

Thanks!

0 is the highest priority for ships, which had caused a lot of confusion because people have different ideas regarding whether high or low numbers should indicate priority. I think I mentioned somewhere I was going to reverse that, but the code still has 0 as the highest priority so it looks like I never changed it. I've edited the post you linked to make it clear.

The above is why I called it importance instead of priority for colonies, as most people would assume higher numbers mean more important. I should probably do the same for ships in v1.12.

Hi Steve, here from the FAQ http://aurora2.pentarch.org/index.php?topic=10715.msg123266#msg123266 if you can please confirm so I can also update on the FAQ with the right information.

Thanks!

EDIT: all good, saw the post and updated FAQ.
« Last Edit: July 28, 2020, 04:52:16 PM by froggiest1982 »
 

Offline Steve Walmsley (OP)

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Re: v1.12.0 Changes Discussion Thread
« Reply #69 on: July 28, 2020, 05:41:20 PM »
The governor auto-assign looks great!  That's something I've wanted for years!  Really like having it as a tab on the colony window - I'd been thinking of it as something on the leaders window, but this looks a lot more convenient.

Anyway, about naval admin commands...  :P

Yes, I will try to sort out something similar at some point.
 
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Offline froggiest1982

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Re: v1.12.0 Changes Discussion Thread
« Reply #70 on: July 28, 2020, 06:26:14 PM »
The governor auto-assign looks great!  That's something I've wanted for years!  Really like having it as a tab on the colony window - I'd been thinking of it as something on the leaders window, but this looks a lot more convenient.

Anyway, about naval admin commands...  :P

Yes, I will try to sort out something similar at some point.

As long as Manual allocation it's still viable though, full auto it's never good I think for many players.

Offline kenlon

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Re: v1.12.0 Changes Discussion Thread
« Reply #71 on: July 28, 2020, 08:51:39 PM »
The auto-assign is great, but could we possibly get an option to filter the event log to only show events that happen to an assigned officer? Because I really, really don't care about some random captain retiring, and I really, really, do care about the Admiral who's running my top fleet command doing the same.
 
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Offline froggiest1982

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Re: v1.12.0 Changes Discussion Thread
« Reply #72 on: July 31, 2020, 07:04:10 PM »
Referring to change into occupation factors etc I remember discussing in another post the possibility of a colony to declare indipendence for then been told that the mechanic was not implemented as yet.

Although today I was refreshing my mind with the diplonacy rules and I stumbled upon the original post that made me believe the mechanic was indeed there already.

I then run a test very quickly to test it and find out that yes, the mechanic it's either not been coded or maybe a bug it's preventing it to kick in.

http://aurora2.pentarch.org/index.php?topic=8495.msg118467#msg118467

Steve are you able to look into it and let us know?

Thanks.

Offline Steve Walmsley (OP)

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Re: v1.12.0 Changes Discussion Thread
« Reply #73 on: August 02, 2020, 06:31:04 AM »
Referring to change into occupation factors etc I remember discussing in another post the possibility of a colony to declare indipendence for then been told that the mechanic was not implemented as yet.

Although today I was refreshing my mind with the diplonacy rules and I stumbled upon the original post that made me believe the mechanic was indeed there already.

I then run a test very quickly to test it and find out that yes, the mechanic it's either not been coded or maybe a bug it's preventing it to kick in.

http://aurora2.pentarch.org/index.php?topic=8495.msg118467#msg118467

Steve are you able to look into it and let us know?

Thanks.

Independence is manual only at the moment.
 
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Offline rekrats

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Re: v1.12.0 Changes Discussion Thread
« Reply #74 on: August 05, 2020, 04:03:26 PM »
Is there any ETA on 1. 12 ?
Would really love to start a new game, but 1. 12 has so many nice features . . .
 

 

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