Rakhas Generation Change
in V1.11, Rakhas need to be within a temperature band about a hundred degrees wide, some oxygen, no dangerous gases, available water, high accessibility minerals and no ruins. The chance of them appearing is based on a random number generated from 1-8. If that is higher than total accessibility, with Duranium counting double, they are generated.
That is proving to be a very difficult combination. Mainly because a lot of accessible minerals don't tend to appear on planets that meet the other requirements and water is often not present.
Umm... wouldn't having their chance of generating roll needing to be
Higher that the total accessibility favor low accessibility worlds? If total accessibility was greater than 8, they couldn't generate on a 1-8 roll. I realize you changed them for 1.12, but if it was coded roll>accessibility, it sounds like it wasn't working as intended. Agree that needing water & no dangerous gases really cut down potential for them though.