Author Topic: Trap? Why not?!  (Read 356 times)

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Offline ExChairman (OP)

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Trap? Why not?!
« on: June 29, 2020, 08:15:47 AM »
Having really bad pest problems in my Empire, some kind of living organisms have found a way into the middle of my empire...

My first Frigate Group had the opportunity to ambush an enemy ship closing on one of my stabilized jump points..., 1 minute before he should be there we jumped 20 Frigates throe, started bombarding him and getting a lucky hit on the second salvo...

Killing it!

Sadly it hit 2 of my frigates that also were destroyed... S&R then jumping back to Epsilon Eridani to leave the survivors on that colony.

ONLY to be ambushed by 6 ships that had moved up during my absence...

Argh!!! 17 frigates destroyed in 20 seconds...

Now we have stooped building those ships, for the moment we are concentrating on escortcarriers and carriers with FB that will kill them with small, fast and deadly missiles...

I have a battleship in the pipeline but that will not be able to compete with pests that are 3-6 times smaller, not in speed or firepower... Perhaps in armor and shielding... But weapons doing 157 in damage!!!...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Ulzgoroth

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Re: Trap? Why not?!
« Reply #1 on: June 29, 2020, 11:35:00 AM »
Maybe those monsters are short-ranged weapons? Plasma carronade-like?
 

Offline ExChairman (OP)

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Re: Trap? Why not?!
« Reply #2 on: June 29, 2020, 01:18:58 PM »
Mmm, possible, never used them myself. They outranged my older ships by 80kkm, now I am at equal range but my heavy lasers cant hit at max range 380kkm and I am getting hit hard... :'(
Oh well I am trying to keep what I got in real estate for the moment and keeping my missile ships supplied, they are the only one that can hurt them.
Even when badly hit they usually kills several ships each... And that they have some acid after effect is even worse, several ship have survived only to blow up later due that effect...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline serger

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Re: Trap? Why not?!
« Reply #3 on: June 29, 2020, 11:46:18 PM »
Fun! More blood to the God of Blood!  :D
 

Offline ExChairman (OP)

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Re: Trap? Why not?!
« Reply #4 on: June 30, 2020, 08:33:15 AM »
Fun! More blood to the God of Blood!  :D

Something like that... 8)

Attacked with my new fighter missiles... Didn't work as intended ::) Strangely enough I had a Hit chance of -16 - -48% :o I presume that was due to that I launched them without proper rest... Alla at 25% morale... :)
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

 

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