Author Topic: Has anyone there tried Solar War  (Read 716 times)

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Offline vorpal+5 (OP)

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Has anyone there tried Solar War
« on: August 25, 2020, 12:03:35 AM »
https://store.steampowered.com/app/340880/Solar_War/

Definitively some good Aurora vibes here! Warning, most laptops not supported because of a need to support OpenGL drivers.
 

Offline Kurt

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Re: Has anyone there tried Solar War
« Reply #1 on: August 25, 2020, 08:47:06 AM »
I tried it.  I have about ten hours or so on it.  I liked it, but it has a steep learning curve and I couldn't bull my way through.  I'll probably go back at some point. 

It's not a casual game, which is why I stalled out.  Like Aurora, you need to invest time and effort into it to make it worth while. 

Kurt
 

Offline Elouda

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Re: Has anyone there tried Solar War
« Reply #2 on: August 26, 2020, 06:31:43 AM »
Played it a while back, its solid, and has some replay value because of the different ways you can run your force and some tech choices.

I got about 30ish hours out of it over about 4-5 playthroughs.
 

Offline skoormit

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Re: Has anyone there tried Solar War
« Reply #3 on: August 26, 2020, 08:51:40 AM »
Played it a while back, its solid, and has some replay value because of the different ways you can run your force and some tech choices.

I got about 30ish hours out of it over about 4-5 playthroughs.

Maybe this is what I need to tide me over until 1.12 is out.  :)
 

Offline cool_hc

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Re: Has anyone there tried Solar War
« Reply #4 on: August 26, 2020, 09:17:48 AM »
I bought it when it first came out.
Its mishmash of various 4x games.
The Campaign map plays like a XCOM, with pauseable realtime gameplay.  When you go into a battle, it plays exactly like MoO2, in the same turn-based style of game.  With shield arcs and missiles taking several turns to make it across the screen before hitting the targets. 
There is a research tree akin to Civilization.  you start off with Corvetters and destroyers, then eventually unlock battleships and dreadnaughts, which replace the former.
There is also a officer management system giving bonuses to attributes on ships. 
Its a good game, but only has a single player campaign, with the same campaign map (Solar system). 
I wouldn't call it a 4X game.  I'd call it a XCOM game.
 

Offline Gyrfalcon

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Re: Has anyone there tried Solar War
« Reply #5 on: August 26, 2020, 12:12:48 PM »
Something to note is that the campaign’s difficulty peaks midgame - once the aliens are on the back foot, they have no way to recover and you can coast all the way to the final mission.

Save before that, because when I played this, it was hilariously overtuned and impossible to beat without trying over and over again with a lot of fleet buildup that was otherwise unnecessary. 
 

Online Garfunkel

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Re: Has anyone there tried Solar War
« Reply #6 on: September 09, 2020, 07:18:33 AM »
I tried the demo and it certainly is interesting.

It is currently a steal in Steam: only £4
 

Offline Bremen

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Re: Has anyone there tried Solar War
« Reply #7 on: September 09, 2020, 02:24:27 PM »
I loved the concept and a lot of the implementation, but thought it failed badly on balance and variety. I wish someone would make exactly the same game with more work put into weapons at each tech level, making things like carriers practical, etc.

I particularly liked how the council funding worked; you often end up in a position where you could assign your good ships to your best captains... or you could give them to suboptimal captains from the richest countries and get a budget increase next month. It made for interesting choices.
 

Offline vorpal+5 (OP)

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Re: Has anyone there tried Solar War
« Reply #8 on: September 10, 2020, 03:40:49 PM »
Replayability is very low in the end; You spend your time developing the same techs in the same order and you know what to expect.
 

 

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