Author Topic: Update 3 - City evolution, quests and dialogues  (Read 227 times)

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Offline Geoffroypi (OP)

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Update 3 - City evolution, quests and dialogues
« on: August 25, 2020, 06:36:08 PM »
Speaking with one of the NPC at a spacestation.






I found this lost tileset I drawn, in my hard drive XD


Watch this procedural medieval tech city growing


What you'll expect when starting the game.
You start the after the end of the antimatter crisis, the new power in place is still unorganised, and you meet the only person here having a ship with a functional hyperdrive. He is a rich collector of old things and he happens to be wealthy anough to collect and maintain entire ships, dating from before the antimatter crisis.

This man has other ambitions than collecting stuff, and his nostalgia for the old federation he reads in history books, associated with a megalomaniac mind gave him the ambition to establish himself a new federation of planets.

No matter if you follow or not his vision, he lends you the first ship capable of interstellar travel since a thousand years. That is not an opportunity to miss.

 My 4X game project
 
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Offline Erik L

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Re: Update 3 - City evolution, quests and dialogues
« Reply #1 on: August 25, 2020, 09:28:08 PM »
Looks good, though I'd have a native English speaker go over your dialog and text to make sure it is grammatically correct and such. There are at least two errors in the first pic :)

Offline Geoffroypi (OP)

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Re: Update 3 - City evolution, quests and dialogues
« Reply #2 on: August 25, 2020, 09:50:49 PM »
Looks good, though I'd have a native English speaker go over your dialog and text to make sure it is grammatically correct and such. There are at least two errors in the first pic :)
Thanks, I will surely do so. I have noticed some mistakes afterward as well.
I have planned a "localisation overhaul" once the bulk of the dialogue is done.
 My 4X game project
 

 

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