Author Topic: C# Aurora v1.12.0 Patch  (Read 6118 times)

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Offline NuclearStudent

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Re: C# Aurora v1.12.0 Patch
« Reply #15 on: October 11, 2020, 11:23:22 PM »
We love you dearly, Steve. Thanks as always.
 

Offline Bagardo

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Re: C# Aurora v1.12.0 Patch
« Reply #16 on: October 12, 2020, 01:34:54 AM »
Looks great.  Thanks, Steve.

Quote from: jscott991 link=topic=11944. msg141457#msg141457 date=1602471581
Thanks for the update!

Are new releases usually not savegame compatible?

I'm way too invested to give up my current game so that was disappointing news. 

The minor releases (1. 12. 1, 1. 12. 2, etc. ) tend to be compatible, while the major releases (1. 10, 1. 11, 1. 12, etc. ) are not. 
 

Offline froggiest1982

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Re: C# Aurora v1.12.0 Patch
« Reply #17 on: October 12, 2020, 02:43:43 AM »
I already love it...what are the chances?


Offline Steve Walmsley (OP)

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Re: C# Aurora v1.12.0 Patch
« Reply #18 on: October 12, 2020, 06:12:54 AM »
I already love it...what are the chances?

Mars is 5% and Mercury is 3% :)
 
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Offline jscott991

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Re: C# Aurora v1.12.0 Patch
« Reply #19 on: October 12, 2020, 10:27:50 AM »
Quote from: Bagardo link=topic=11944. msg141461#msg141461 date=1602484494
Looks great.   Thanks, Steve. 

The minor releases (1.  12.  1, 1.  12.  2, etc.  ) tend to be compatible, while the major releases (1.  10, 1.  11, 1.  12, etc.  ) are not. 

Makes sense.

I'm having way too much fun with my current game to abandon it, but maybe someday I will restart and take advantage of these great fixes.   :)

This game is amazing once you learn enough to get into it.   I've never felt closer to actually running a Pournelle Empire of Man or a more "realistic" interstellar empire.
 

Offline smoelf

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Re: C# Aurora v1.12.0 Patch
« Reply #20 on: October 12, 2020, 02:12:26 PM »
Makes sense.

I'm having way too much fun with my current game to abandon it, but maybe someday I will restart and take advantage of these great fixes.   :)

This game is amazing once you learn enough to get into it.   I've never felt closer to actually running a Pournelle Empire of Man or a more "realistic" interstellar empire.

I know the feeling. I'm still on 1.9.5 and skipped both 1.10 and 1.11 because the game was going too well. Probably going to start a new one with 1.12, once the first bug fixing days have gone by.
 

Online Arwyn

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Re: C# Aurora v1.12.0 Patch
« Reply #21 on: October 12, 2020, 03:10:35 PM »
Thanks Steve! You have probably killed any productivity this week for me! :)
 

Offline LoSboccacc

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Re: C# Aurora v1.12.0 Patch
« Reply #22 on: October 13, 2020, 03:11:38 PM »
is the refuel at 50% using the average fleet fuel? because it feels like it does, and then the ship that have slightly less fuel keep getting out of fuel like 2 hours of travel from earth
 

Online L0ckAndL0ad

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Re: C# Aurora v1.12.0 Patch
« Reply #23 on: October 13, 2020, 11:29:57 PM »

There were a lot of changes and fixes in this patch. Therefore, don't start any major campaigns until the patch has been out for at least 48 hours.

Is this still relevant? Are we to expect any additional patches soon? Because...

Off-Topic: show
 

Offline froggiest1982

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Re: C# Aurora v1.12.0 Patch
« Reply #24 on: October 13, 2020, 11:50:11 PM »

There were a lot of changes and fixes in this patch. Therefore, don't start any major campaigns until the patch has been out for at least 48 hours.

Is this still relevant? Are we to expect any additional patches soon? Because...

Off-Topic: show


You know, it must be said in case a game breaking bug does rise. It happens in a couple of editions. Unless that happens it may be interely possible that following iterations will be under 1.12, so .1 .2 etc and in that case you should be fine as it is save compatible.

From what I am seeing there arent many bugs as 4 or 5 are the same first run bug which could happen also in the past editions and we are in the 4th day...

Offline LoSboccacc

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Re: C# Aurora v1.12.0 Patch
« Reply #25 on: October 16, 2020, 04:25:59 AM »


game has been quite uneventful so far, no npr (gen chance 30%) and no precursors/ruins (gen chance 20%) anywhere, despite the abundance of habitable worlds found.

can it be something I've overlooked in the game setup?

 

Offline Kaiser

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Re: C# Aurora v1.12.0 Patch
« Reply #26 on: October 16, 2020, 07:33:47 AM »
I think it's quite normal considering your settings and chances. My last game had the same as yours plus human NPR and NPR activates ancient races.
I had discovered the same amount of systems (maybe 2-3 mores) but no NPR at all, just a couple of precursors or soemthing.
 

Offline Demonides

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Re: C# Aurora v1.12.0 Patch
« Reply #27 on: October 16, 2020, 08:25:22 AM »


game has been quite uneventful so far, no npr (gen chance 30%) and no precursors/ruins (gen chance 20%) anywhere, despite the abundance of habitable worlds found.

can it be something I've overlooked in the game setup?

The best solution for something like this is to increase the chance by 5-10% for each new system
 

Offline Droll

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Re: C# Aurora v1.12.0 Patch
« Reply #28 on: October 16, 2020, 12:42:43 PM »


game has been quite uneventful so far, no npr (gen chance 30%) and no precursors/ruins (gen chance 20%) anywhere, despite the abundance of habitable worlds found.

can it be something I've overlooked in the game setup?



I really love the search tree layout that you've gone for
 

Offline vorpal+5

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Re: C# Aurora v1.12.0 Patch
« Reply #29 on: October 16, 2020, 01:42:17 PM »
I have an issue, when I try to download it with Chrome, and only Windows Defender active (W10), I got a warning there is a virus in the .RAR.

I don't want to freak anyone, but can it be only a false positive?
 

 

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