Author Topic: Reintroduce missile series  (Read 308 times)

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Offline Pallidum (OP)

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Reintroduce missile series
« on: October 15, 2020, 02:53:14 PM »
With ground equipment series being a thing in 1. 12, would it be possible to reintroduce the missile series from VB6? I found it to be an invaluable feature during several of my campaigns in VB6.
 

Offline xenoscepter

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Re: Reintroduce missile series
« Reply #1 on: October 15, 2020, 03:10:52 PM »
 - I never used it, what was so good in your opinion?
 

Offline froggiest1982

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Re: Reintroduce missile series
« Reply #2 on: October 15, 2020, 03:20:55 PM »
- I never used it, what was so good in your opinion?

When a missile is out of supply the ship would load a missile from the same class if available.

The system works very similarly to what Steve has done with replacements for the ground units. In fact, I believe he took the idea from there.

Offline QuakeIV

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Re: Reintroduce missile series
« Reply #3 on: October 17, 2020, 10:00:49 PM »
As far as I know he intends on bringing it back
 

Offline NihilRex

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Re: Reintroduce missile series
« Reply #4 on: October 22, 2020, 07:55:34 PM »
- I never used it, what was so good in your opinion?

There were also stupidly useful tricks, like designing a missile with homing sensors, assigning it to a series, and then researching an otherwise identical copy that lacked sensors.  The direct-targets hit first, and the homers were free to seek new targets.  Then, if the engagement ran long and you ran short of one or the other variety, the launchers would auto-switch.

The modern missile designer would make it even better, because you have more options in the design process.
 

 

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