Author Topic: Patch Notes  (Read 391 times)

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Offline Kyle (OP)

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Patch Notes
« on: October 16, 2020, 04:24:56 PM »
Version 116

Fixed: pops weren't researching projects in parallel
 

Offline Kyle (OP)

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Re: Patch Notes
« Reply #1 on: October 17, 2020, 07:23:25 PM »
Version 117

Fleet Orders window: hide civilian fleets on the transfer-ships-between-fleets dropdown menu
Fixed: some yes-or-no popups weren't resizing to fit their text
Fixed: industrial project queues weren't always advancing automatically
Fixed 1 crash and 1 bug in commander unassignment
Fixed: diplomacy skillups weren't happening
Fixed: CMC weren't consuming minerals when not being purchased by player
 
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Offline Kyle (OP)

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Re: Patch Notes
« Reply #2 on: October 21, 2020, 05:50:13 PM »
Version 118

- Fixed: Small asteroids were being generated with gravity that was much too high
- Fixed: New officers were being recruited at half the rate they should have been
- Scientists with 0 labs allocated will now only gain experience at the unemployed rate
- Civilians and unarmed NPR ships avoid dangerous systems
- Added 91 more functions for modders
- Implemented the enter/explore button on F9 window

And one I'm really happy with:
- Optimized the System View window.  This reduced the loading time for a standard Sol system from 786 ms -> 50 ms on my computer  :D


 
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Offline Kyle (OP)

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Re: Patch Notes
« Reply #3 on: October 22, 2020, 06:09:04 PM »
Version 119

Added support for low resolution displays
Implemented Main Menu > Empires > Update Sys Control
Fixed: Second System Map was messing with the selected system on the primary System Map
 
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Offline Kyle (OP)

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Re: Patch Notes
« Reply #4 on: October 22, 2020, 09:03:59 PM »
Version 120

Fixed a crash introduced by version 118
Fixed: class and ship summaries were missing mining modules
 

Offline Kyle (OP)

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Re: Patch Notes
« Reply #5 on: Today at 02:36:39 AM »
Version 121

Fixed 3 crashes
Maintenance facilities will reload box launchers. (at 1/10th the normal rate)
Team skill rating increase events will no longer interrupt
Don't show blank gaps in the middle of task group lists in the F3 window's graphics area when Hide Civilian Ship Names is checked
Fixed: Load minerals when X available wasn't working
Fixed: It was possible to have fighter-only beam fire controls on non-fighter ships
Fixed: It was possible to have more than one tractor beam on a ship
Fixed: Fighter-only beam fire controls weren't quadrupling the tracking speed
Fixed: Sometimes couldn't add auto-mine contracts
Fixed: Ships window Assigned Mothership wasnt showing the existing assigned mothership if it wasn't in the same location
Fixed: Rename Tech on View Technology window wasn't renaming components too
Fixed: Recent update caused Mineral Deposits list to stop showing in F9 window (system view)
QoL: The most recently played game is selected by default on the game details window
QoL: When renaming tech, put original name in the textedit and select all
QoL: Changed most popups to appear centered relative to their originating window rather than relative to the game window, to make them easier to find when using 2+ monitors
 
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