- With regards to all weapons, I'd like the Spinal Mount and Advanced Spinal Mount options to apply to all of them because I like big guns and cannot lie.
Feel free to ignore that one, heh.
- With regards to HPM, I'd like to see them do damage to enemy crew members directly, but also see a "Ghost Ship" type of status where the ship doesn't blow up, but produces a wreck that needs to be towed back. Maybe with a "Replacement Crew" option later on at some point.
The chance for crew to be killed and how many would be killed would be tied to caliber and focusing tech. Higher caliber means more chance to hit and more crew killed when it does, while higher focusing means less chance for crew to be hit and less crew killed when it does. Open to suggestions on this one.
- Plasma Carronades... I don't really use these... so I don't know. I'd like to see 'em lack the damage dropoff, and have their range be the only real limiting factor. Maybe have them use fuel as an "ammo"?
- Mesons. I'd like to see
some kind of benefit from using a bigger Meson besides range. Maybe every +5cm of calibre gives you a Railgun-esq. extra shot? More to hit chance with more possible damage? Maybe each "shot" does extra damage per "hit", so a 15cm would strip two points of armour at the minimum, and strip 2 more for every time it successfully resists being absorbed? We've already got three techs, calibre, focusing and retardation, and both calibre
and focusing affect range and range only.