I think you missed my point.
It doesn't MATTER how far material science progresses. It's not a problem to be overcome so much as it's a nonlinear factor in the optimization to decide how large the ship should be. Improved materials will shift the location of the optimum, but won't eliminate the fact that there is an optimal size that is smaller than would be implied by "larger ships are more efficient."
The effect is not necessarily to make ships small. It's just that, even IF you assume that larger ships are better for defensive reasons, and so would want to make bigger ships rather than numerous smaller ones, you still wouldn't be incentivized to make bigger and bigger ships (even if you can afford them). There is a tradeoff, and improved tech doesn't make it disappear.
"I just cannot justify 100m long warships."
My point was that physics provides a justification, even if you remove fiscal constraints and set up weapons tech to encourage arbitrarily large ships.
I will make one last attempt at explaining my point. I did not miss your point. I am simply saying that all these minute considerations do not matter at all to me. I am not trying to be snarky or condescending, nor I am trying to pick a fight. I work on complex mathematics every single day for my job and optimization is something I am unfortunately very acquainted with.
However I find it ironic that you are worried about heat dissipation and materials that can withstand sci-fi like accelerations, but are ok with easy and convenient faster-than-light travel that is, by today's mainstream physics, impossible.
To me, that is NOT what Sci-fi is all about.
Sci-fi is: "I'll be sure to attend to your graduation on Alpha centauri this weekend"
Sci-fi is: "admiral, your fleet is summoned to defend the core worlds. Be sure to be at planet x in the next 14 days"
Sci-fi is: "We're having huge overpopulation problems, let's resolve the issue by building a ring world"
Sci-fi is: "Our evil neighbouring empire has build ship that mounts a planet destroying weapon!"
Sci-fi is something that fills me with wonder and excitement, with ideas about technologies and sights impossible to even imagine right now. With progress beyond what I can easily imagine. And yes, even with imagined heroism, or great wars that end in defeat.
Sci fi is something that is... plausible, so long as you do not look too close. And I'll cite Clarke here
"Any sufficiently advanced technology is indistinguishable from magic."
When I read of a setting where there's a nation that has colonized a hundred star systems, and the biggest ship it uses is 300m long, I just feel sad inside. Really? That's so.... boring. What was even the point of imagining this then? We can literally build skyscrapers much larger than that. I'll just go back to my daily job...
I think that Aurora does a pretty nice job with its travel system and TN materials, being... plausible, if you do not look too close. And allowing for a very rewarding simulation that is quite consistent and semi-realistic in many ways. And yes, I 100% roleplay the game.
Anyway, I understand we have different points of view. But I dislike being misunderstood, so I felt the need to explain. If you enjoy extraordinarly realistic simulations, maybe you would also like Kerbal Space Program. Beneath the silly exterior, the mathematics are quite complex and realistic.