Steve, how long would it take EarthGov to build a repair ship with commercial hangers large enough to hold an Omega, so that you can repair the armor? Would it be quicker than waiting for the slipways to get free?
Also it'd be nice to have one anyway, it could be part of a forward base "station" when matched with a maintenance module ship so you don't have to send everything back to Earth.
Yes, I thought of that too
The problem is I don't have commercial hangar tech and my two priorities at the moment are the salvage module (so I can salvage all the Centauri wrecks) and research rate 280. I'm also crippled by having a terrible logistics scientist, so I am using a 20% defence scientist for the salvage module. The lack of repair facilities is a real problem though. Maybe its time to add repair-only shipyards
On the one hand it seems reasonable to allow a shipyard to partially repair armour by welding big plates of metal over the holes while the ship is floating around nearby in space, on the other hand you don't want to make things too easy.
Rather than adding a separate building you could make it a new task for a naval shipyard, I don't think commercial shipyards should be considered.
I think it should be limited to fixing 50% (maybe) of the total depth of the armour (rounding up), cost twice as much as normal and take twice as long as normal.
If the shipyard is busy with another job (ie no free slipways) then double the time required for the repair.
If the ship is larger than the shipyard slipways increase the time required by a factor (Ship Size / Shipyard Slipway Size), otherwise this factor can remain at 1.
Maybe there should be separate rules for commercial ships and stations but I've run out of
tea good ideas.