Opening:This Campaign is a 7 Nation Conventional start with 2 separate species, both of which referring to themselves as humans as their official homeworld is earth. Additionally, 4 of the empires are semi-controlled by other players as if this where a game of diplomacy. I was also a fool and accidentally set the year to low. So I’m winging it. Also, as a disclaimer. Updates between this will be slow as my goodness, the amount of micromanagement I must do.
Background:The Iraq War of 2003 turned into a global conflict when the Russian Federation officially sided with the Iraqi resulting in what was meant to be a quick occupation into a full-blown war. Tensions rapidly rose across the world as nations expected the worst to occur as superpowers clashed. The conflict would last a short two years with the only true casualty in the conflict being the powers of the middle east.
As the dust settled, Nato Forces lead by the United States and the Russian Federation along with her allies signed an official peace treaty which included the immediate removal of all assists from the Middle East along with the promises of no lasting consequences. Promises which would swiftly be forgotten as the military build-up was rampant.
With the need for extensive power projection for more conventional warfare the need for more minerals was apparent. Resulting in the second space race, to get further and further out where the nations of Earth could exploit the minerals of Sol. The coming years so rapid expansion into space technologies and even work on orbital facilities to facilitate the expansion into space. A short skirmish broke out on Luna when Russian and Chinese forces engaged each other over a deposit of rare minerals, resulting in an official treaty signed by the United Nations to ban the exploitation of Luna.
Several years would go by and the expansion of asteroid mining technology and inter-system travel progressed far beyond the worlds wildest dreams, permanent colonies in the inner belt were established and a fragile truce formed between the world powers regarding the companies and assets in space.
All good things come to an end and in the years to follow the stability of the world fell drastically with the pubic view of their various governmental bodies falling, the greatest market crash since 29, looming threats of wars in Asia and finally rumours of a deadly virus spreading from South America to the rest of the world.
The revolts of the West from the harsh measures taken to stop what was being called “the Red Death” was the start of what would later be known of the collapse. Followed by attempted coups across the world and finally open warfare waged in the chaos. The CCP attempting to invade many of its neighbours and getting quickly bogged down by a coalition, it remains unclear who started the conflict between the European Union and the Russian Federation., but by the end of it tactical warheads where deployed.
Finally, the namesake of the destroyer struck when in desperation a nation blanketed the upper atmosphere with nuclear warheads damaging many orbital facilities, effectively neutralizing much of the world’s satellites and sending the world into turmoil when EMPs caused the worldwide web collapsed.
With the world in turmoil and while mild, still radioactive fallout covering much of the world the people of Earth were left to struggle and fighter amongst themselves. Meanwhile, the small colonies within space were left with relatively little supply and effectively abandoned by the earth.
By the year 2050, radioactive levels of the earth are isolated now and new powers have emerged from the ashes of the collapse, including several joint projects to restore humanities inter solar territories. Along with the discovery of 11 new elements with unusual properties which are changing everything knowing to science, a new race has begun.
The Nations of Sol:Drifter Free Factions: Player InfluenceWhen the first permanent colonies were established in the inner asteroid belt and surrounding bodies closest to earth. Ceres was the largest and amongst the easiest to reach, rapidly becoming a hub for trade and as the compound grew, being stations erected around the dwarf planet the people present no longer needed to return to earth. It was, in fact, more profitable to stay within these facilities permanently and only sending ships back to drop off loads of minerals.
As the first generations were born within the low gravity, marked the beginning of a permanent home within the void for humanity. These people as the collapse occurred began to refer to themselves as “Drifters” as they were left to drift alone in space. The many companies slowly breaking down into separate clans and factions with only the largest and strongest retaining power.
The Drifters were pushed to the brink of annihilation as they ran out of the precious components needed to survive in space. And it was at this moment when the first supply ships since the collapse arrived at Ceres. A joint effort from the new powers of Earth to ensure that their brethren would survive.
Slowly the many factions of the Drifters united and formed their own power block within the solar system as a means to prevent themselves from being preyed on by outsider threats and ensuring they had more than just resources for bargaining power. A decision which has ensured the Drifter Free Factions remain a minor power.
Up to 2050 the DFF has been steadily trading with all the powers of Earth, this time for more than just the bare essentials but including firepower and industry to ensure the events following the collapse never occur again. Along with a close relationship with the CCA, the DFF has all but guaranteed their independence.
Doctrine:The DFF has yet to establish itself as a military power capable of producing its own weapons and has been completely reliant on the trade agreements with the powers of Earth. Now the DFF looks into the cheapest available weapons to produce to reduce the strain on their industry.
Special Rule:Roughly 15% of all DFF mineral production is sent to Earth where it is distributed to all factions other than the CCA. In addition, the CCA always gains 5% of the DFF’s total mineral production in exchange for infrastructure.
Euro-African Compact:The Compact was created out of necessity between multiple nations after several deadly struggles of power during the Collapse. While the Russian Federation invaded the eastern and central powers of Europe the Middle East, Africa and Iberia were left mostly untouched. Seeing an opportunity a loose alliance formed between a united Iberia, Morocco and Egypt along with its allies. The alliance called itself the Mediterranean Pact and with both the Strait of Gibraltar and the Suez Canal within the alliances control the alliance gained the power to isolate the rest of the nations reliant on the Mediterranean.
This power would be short-lived however when the war-hardened Germany and it’s puppet states demanded the alliance to release its control over the Mediterranean. War broke out as the demand was refused and the Turkish state and Greek remnants where swiftly invaded and subjugated by the new European power.
As Germany threatened the whole of the Pact, a bloodied but still capable Russia expanded south into the weaker states of the Middle East, slowly boxing the new alliance between powers more than strong enough to wage full war. Yet despite the situation in Europe and the Middle East, superpowers were emerging in Asia and the Americas.
Leaving the three rivals to turn their weapons outwards and defend what little land they had left, slowly this alliance of necessity included more nations of Africa until all but the most wartorn and irritated lands were apart of a growing alliance. With Europe, Africa and the majority of the Middle East within its solidifying borders the Euro-African Compact was established.
A near federation lead by the three largest alliances which first established it and enough autonomy given to nations to allow the many cultures to exist independently. Slowly a new unified culture emerged within the Compact as the systems used to govern the ancient Roman Empire where modernized.
Now in 2050 from its capital of Cairo, the Euro-Africa Compact stands as a united force seeking to maintain it’s sovereignty and looking to bring back the peaceful era that came before the collapse. Many of the Compacts scientists have already turned their focus to bettering the lives of its citizens then waging war.
Doctrine:The Compact prides itself in its innovation and tactical flexibility, along with recent conflicts in its history they have taken to using Gauss weapons as the main staple, along with precisions lasers to maximize damage.
North America Military Alliance: Player InfluenceDuring the Collapse, the United States of America had many enemies both within and without, yet it managed to cling onto the old American Dream despite the many loses it had suffered. A military coup removing what would later be remembered as an incompetent administration and swiftly instilling martial law as a means to quell the revolts across the nation.
As order was returned to the US, the high command promised it would one day restore the republic to its former glory, earning support amongst the population before officially declaring its intent to liberate all of America from tyranny. Resulting in several quick wars against fragmented and weak neighbours which the unified US had no issue with.
With all of North and Central America firmly under its control, the US started a mass project to redevelop lost industries and infrastructure to truly unite the nation before it’s a final push into South America. The push would never come as the Acting President took their final breaths only years later as their age finally caught up with them.
The nation on the verge of civil war and many of the original leaders of the coup dead, the military made good on its promises of a republic and returned control of the nation to the people. Resulting in a new constitution and new nation being formed with the many annexed states and nations being guaranteed privileges and some autonomy so long as the federal government was respected.
The North America Military Alliance was born and while many politicians wished to continue the militarized expanse into South America the champions of the people called for rebuilding and unification through diplomacy. In the years leading to 2050, several more nations of Latin America would join NAMA seeing the prosperity that the nation brought.
Doctrine:NAMA prefers hard-hitting shock weapons which deliver terrifying power in a short amount of time, as a means to end battles quickly and preserve as much life as possible. Resulting in NAMA favouring power volleys of missiles over kinetic or energy-based weapons.
Peoples Republic of Greater China: The Communist Chinese Party fared better than much of the world superpowers during the collapse, already being self-reliant, they were capable of exploiting the situation for their own gain. Rapidly moving to conquer new territories and securing strategic locations with the only real hindrance being the Red Death still spreading throughout its territory.
What the CCP did not expect was for it’s many enemies to retaining enough forces to hold their invasions back long enough for a coalition of minor nations to form and beat the CCP back. Bloodied after suffering defeat and losing much of its naval supremacy the CCP looked elsewhere. In the process reassuring it’s populace and doing what it could to prevent it’s failing infrastructure from crippling the nation.
When the time was right and the CCP has restored it’s military prowess they rapidly struck out against the Republic of Indian, the weakened Russian Federations and the many minors sharing a land border with the CCP. The other nations already weakened from the collapse and in some cases wars of their own, could do little to slow the CCP’s advance. Yet when the Euro-African Compact formed and the coalition which first bloodied the CCP changed into the Collected Commune of Ausia. There was little that the CCP could do.
The following years leading up to 2050 were filled with the CCP changing itself inwardly and outwardly, with great powers now existing which were not afraid with by the notion of conflict and already prepared to fight the CCP. They had little choice but to rebuild and attempt more diplomatic options available to them. During this change the CCP would adopt several republic ideals, separating the great nation into five separate states which each answered to the capital party leaders, but otherwise were given enough autonomy to quell any unrest.
Eventually becoming the Peoples Republic of Greater China, where all within its borders are given the same equal treatment of those who live within minor china. A radical change which has encouraged unity throughout the nation as it rebuilt itself greater than ever before.
Doctrine:Greater China has the means to produce large quantities of ordnance and weapons, along with the crews to use them they have adopted a doctrine of heavy warfare where great ships equipped with long-range weapons will win the day.
The Collected Commune of Ausia: Player InfluenceDuring the collapse the nations of Oceania fared better than many others, being able to lock down ports and enact quarantines to prevent the spread of the Red Death and in some cases self-sufficient enough to keep their economies moving. It meant these nations did not fracture into independent states and wage war against each other but instead encourage trade between a local group of nations.
When the CCP first attempted its invasions into South East Asai the many trade partners who could have stayed out of the conflict came to their aid instead. Not expecting a major response the CCP’s fleets and invading forces were utterly crushed and sent back to the mainland, followed by the major military buildup and naval blockades to prevent a second incursion.
This alliance of nations overtime formed into a single entity with the only true goal being to look after it’s citizens and ensure democracy within its borders ruled. The Collected Commune of Ausia was born and while they had bloodied the CCP they knew that a full out conflict with the Chinese would end with their defeat and subjugation. The war may take years or even decades but the CCA lacked both the manpower and the industry to compete with the Chinese.
Consequently, they took to a policy of image and bark rather than bite, opening trade with the other superpowers of the world and attempting to foster good relations with all nations regardless of status earned them many friends. As time went on this policy extend to the Peoples Republic of Greater China. Firmly cementing the CCA’s independence amongst the new powers of Earth.
By the year 2050, the CCA had become something of an enigma amongst the militarized superpowers, they willingly accepted and encourage trade, frequently selling technology and improving it only to put it back out on the market and even managing to bring about a tourist economy. Bringing back a little bit of the world pre-collapse and becoming a bit of a household name throughout the world.
Doctrine:The CCA will exhaust all available options before the conflict, having a strict and rigid policy to never be the one to start a fight, yet willing to end it. Along with this, they have focused heavily on a mix of gauss and laser weapons with interests in advancer technologies to keep them competitive with other nations.
Special Rules:The CCA always gains 5% of the DFF’s total mineral production in exchange for infrastructure.
The Void League:Where the DFF united father harmoniously during a time of crises the Void League was left to fester and succumb to death in the dark. Old rivalries from the corporate backgrounds and the few blood feuds of the clans that made up the power block of Ceres choose to withhold resources from many factions. Claiming there was not enough to go around and attempting to bring all to Ceres. Those who stayed out in the void, especially further from Ceres where left to die.
When the nations of Earth sent the first care packages and much-needed supplies where acquired, the DFF learned that while many Drifters succumbed to death, those that survived were made stronger by it. A union of multiple drifter factions which had in many cases found a way to survive by preying on the weak, believing that hard times called for strong measures. They called themselves the Void League and many in their number resented the DFF for abandoning them to a slow death.
Despite this VL attempted a peaceful coexistence with the DFF, but with ever-increasing pressure to unify into one body, the VL made it clear they would not be subjugated by seizing multiple shipments from the DFF and selling them to Earth. The outcry from the DFF was immense, but many nations on Earth did not care who gave them the minerals, just that they got them.
In the years leading to 2050, the VL and DFF would continue to operate in the inner belt mining resources and selling them to Earth. With multiple raids going on between the two sides, the VL frequently letting DFF miners do the hard labour before claiming the spoils. A situation which has lead to the DFF labelling the Void League as pirates. Something the VL wears with pride.
Doctrine: With little industrial capacity, but plenty of natural resources and experienced marauders, the VL focuses on railguns and ship boarding. Trying to get in close to enemy vessels, disabling their engines and then boarding in hopes of claiming the spoils inside.
Special Rules:The VL gains additional resources, components and can even gain some research depending on the number of civilian trade ships they destroy.
United Successor States of South America: Player InfluenceDuring the collapse South America was hit relatively hard, having relied upon trade to sustain its rapid modernization. With many of the resources, it needed to grow no longer obtainable through trade the nations had to look elsewhere. Resulting in several skirmishes and short wars before the resource depleted nations looked to the stars once more.
Turning weapons to ploughs and creating treaties to greater unify the many independent nations, the nations of South America worked on collectively rebuilding their nations together. And while they had sourced a budding space program, the rampant aggression from the US, forcing its way through Central America and only stopping in Panama resulted in fears of a hostile invasion.
With no choice but to return there industries to warfare the budding United Successor States of South America rapidly created mobile land forces which while lightly armoured and mostly infantry would not be bogged down in the rough terrain, along with a rapidly growing navy. Years would go by before the USSA would return to establishing it’s industry as NAMA’s foreign policy radically changed from aggression to diplomacy.
By the year 2050, the USSA is still playing catch up in almost all regards, yet it’s people remain hopeful that one day they too will reap the bounties of the stars.
Doctrine:The USSA lacks the industrial capacity to field massive forces and instead rellies on fast-moving and cheap to produce formations. Currently, the USSA is looking into both Missiles and Energy weapons for its arsenal but has yet to commit to anything, seeking to build up its industry first and foremost.
Additional Rules/Information:In this playthrough, there are several rules I’ll be sticking to throughout the game to make it both interesting, enjoyable to play and competitive to some degree.
Starting ConditionsSol start with real stars and Planet X included for some extra spice. Due to 5 empires being on earth I bumped up the minerals by 300% and I have everything else set to default settings minus NPR generation and NPRs generated at start. Because of the nature of this game I’m keeping the NPR generation chance at 0% as the game goes on I’ll start bumping it up to get some aliens and I have no current NPRs in the game.
Additionally, the capitals of both the VL and DFF start off surveyed and with large deposits of minerals (for the size of bodies) to allow them to have some decent income for a time.
SpeciesHumans are standard other than their temperature tolerance being bumped up to 30 celsius because I like spicy humans who can better handle space. It amuses me greatly. They have no special rules and can do whatever they like.
Drifters are not at all standard Humans, they have an ideal gravity of 0.5 which makes them an LG species, kept their gravitation deviation 0.9, set their ideal temperature to 10 degrees, increased their population density to 2.0 and decreased their growth rate to 0.25. This makes them a pretty strong species, but for the RP they have a rule.
They can only colonize locations with LG, unless using Habitats
The RulesThis game as previously mentioned has various rules I’ll be sticking to. Perhaps the biggest rule being “randomly rolled events” every 10 years I will roll a percentile that will trigger an event of some kind. These events can be beneficial or negative depending on the circumstances. I will have a table shown. At the bottom of this section.
1. I am facilitating a “role-play experience”
2. Players like in a diplomacy game are given yearly turns, with interruptions set to their preference or when an important event occurs. Such as an attack.
3. I’m keeping most civilian and troop composition similar for the sake of time management. In some cases, there may be slight variations, but for the most part, they’ll be kept to be the same with different names.
4. Empires can “Trade” resources, installations and ships (If I can figure that out)
5. Empires can “Trade” technology
6. Random Events affect all empires
1-2 Ground Survey-A random body is found to have minerals
3-10 Greater Accessibility-A random body has its mineral accessibility improved
11-40 Economic Boom-Civilian spending has increased the productivity of the empires
41-50 Mineral Boom-Mineral Stockpiles are increased slightly
51-60 Mineral Drain-Mineral are decreased slightly
61-70 Maintenance Recall-A common component is recalled, decreasing maintenance supplies
71-80 Fuel Leak-Fuel reserves take a blow
81-90 Market Crash-Industries are shutting down
91-95 Plague-Slight population decrease
96-99 Brain Drain-Research Efficiency is decreased
100 Diaster-A natural or artificial disaster occurs forcing empires to take actionEarth MineralsDuranium 4,476,000 0.9
Neutronium 1,723,500 1
Corbomite 651.500 0.9
Tritanium 1,999,000 0.6
Boronide 452,000 0.5
Mercassium 831,500 0.5
Vendarite 413,000 0.9
Sorium 880,500 0.8
Uridium 316,500 0.5
Corundium 2,466,000 1
Gallicite 915,000 0.7
Ceres Minerals-DFF CapitalDuranium 215,400 0.9
Neutronium 128,000 0.7
Corbomite 92,000 0.7
Tritanium 180,000 0.5
Boronide 31,000 0.8
Mercassium 120,200 0.7
Vendarite 11,700 0.6
Sorium 94,200 1
Uridium 30,700 1
Corundium 190,000 0.8
Gallicite 23,300 1
Alexandra-VL CapitalDuranium 151,000 1
Neutronium 28,000 0.4
Corbomite 52,700 1
Tritanium 33,600 0.6
Boronide 52,500 0.7
Mercassium 27,200 0.7
Vendarite 45,000 0.8
Sorium 110,250 1
Uridium 30,400 1
Corundium 80,600 0.9
Gallicite 20,600 0.8