I only know Starfire from following the New Cold War thread.
You could make a large commercial carrier with lots of armour and a cheap commercial jump drive and send that through the jump point.
The fighters/missile pods can deploy and fire without suffering from jump shock AFIK.
You can put a couple of 1 HS active sensors on the carrier to provide target lock.
You can take the thermal sensors off the missiles and pods which gives you more space, and you can actively pick your targets.
You'd have to design the pods with reasonable maintenance because being in a commercial hanger doesn't stop the maintenance clock.
Also a commercial carrier is likely to be fairly slow compared to your fleet and can't have shields or other military components. You might want to invest in electronic hardening to protect against mesons.
Personally, depending on how fast your enemies are and your tech levels I'd try to get WH strength 4 or 9 for small missiles and 16 or 25 for larger missiles. Strength 1 is only useful for AMMs, even a fighter can tank a handful of strength 1 hits but strength 4 starts inflicting internal damage right away.
I do like the idea of Jump Fighters to ferry the missile pods in a squadron jump, the difficulty is that increasing the squadron jump range and size both increase the size of the drive, and you need to fit it inside a 500T hull to transport other fighters. But hopefully you'd arrive outside of beam range so it would be a lot safer.