Different strokes for different folks. For me, there is no such thing as too much awareness.
(Basic tech cost: 30+30k for sensors, 15k+24k+30k for engines)
Omniscient 50, Mark 1 6,777 tons 197 Crew 2,722.7 BP TCS 136 TH 1,500 EM 0
11067 km/s Armour 1-31 Shields 0-0 HTK 21 Sensors 0/0/0/0 DCR 3 PPV 0
Maint Life 1.26 Years MSP 1,853 AFR 122% IFR 1.7% 1YR 1,226 5YR 18,392 Max Repair 1800 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Incendo IF 60 (1) Power 1500.0 Fuel Use 35.66% Signature 1500.00 Explosion 12%
Fuel Capacity 500,000 Litres Range 37.2 billion km (38 days at full power)
Omniscient Eye of the Raven (50@101m, missile@9.1m) (1) GPS 1800 Range 101.6m km MCR 9.1m km Resolution 1
Omniscient 1000, Mark 1 6,777 tons 197 Crew 2,722.7 BP TCS 136 TH 1,500 EM 0
11067 km/s Armour 1-31 Shields 0-0 HTK 21 Sensors 0/0/0/0 DCR 3 PPV 0
Maint Life 1.26 Years MSP 1,853 AFR 122% IFR 1.7% 1YR 1,226 5YR 18,392 Max Repair 1800 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Incendo IF 60 (1) Power 1500.0 Fuel Use 35.66% Signature 1500.00 Explosion 12%
Fuel Capacity 500,000 Litres Range 37.2 billion km (38 days at full power)
Omniscient Eye of the Lynx (1000@275m) (1) GPS 36000 Range 275.7m km Resolution 20
Omniscient 20k, Mark 1 6,777 tons 197 Crew 2,722.7 BP TCS 136 TH 1,500 EM 0
11067 km/s Armour 1-31 Shields 0-0 HTK 21 Sensors 0/0/0/0 DCR 3 PPV 0
Maint Life 1.26 Years MSP 1,853 AFR 122% IFR 1.7% 1YR 1,226 5YR 18,392 Max Repair 1800 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Incendo IF 60 (1) Power 1500.0 Fuel Use 35.66% Signature 1500.00 Explosion 12%
Fuel Capacity 500,000 Litres Range 37.2 billion km (38 days at full power)
Omniscient Eye of the Lynx (20k@748m) (1) GPS 720000 Range 748.3m km Resolution 400
(passive sensor scout omitted)
These ships are among the most expensive in my fleet, and the 1k and 20k sensors can be detected half-way across a system, but they light up hostiles at gratifying ranges, starting at fairly modest tech level. This allows most of my ships to have quite small sensors, saving cost for the fleet as a whole, without losing tactical awareness where I need it.