Thank you, I started aurora with c# (well I may have logged 5 hours back when Quill18 did his first VB6 series) so, a lot of this is confusing to me.
I think the financial centers not being movable actually does make sense considering the economics of all citizens generating taxes even when not employed. In C# I use them to make colonies that primarily just produce colonists (no minerals or ruins or such) have low unemployment. In this version there really isn't much point to that. Although I am enviosioning a crazy transport carrying a few construction divisions and 600 each of corbomite and uridium going from my homeoworld to each of these colonies now... now I need to look up construction brigades to make sure they work the same.