Aurora is an extremely complex game and the AI actually are pretty decent if you use a few constriction in your games. But there are a few flaws especially with their design templates. Outside of the ECCM bug the NPR never deploy carriers and it is not that good at scouting or defend against human scouting. The AI also always deploy full size missile launchers which is rather inefficient and relatively easy to defend against with regular beam PD and a small number of AMM. The NPR practically is not able to defend against fighter strikes very well either due to lack of scouting and weapons to defend against them.
As long as you play into the NPR strategies the NPR are decent obstacles, especially if you start at pre-TN and use slow tech progression.
HM. I also don’t use aircraft carriers, I don’t practically use fighters, I deploy full-fledged rocket launchers
I guess this is fair to AI. To be on the safe side, I increased the difficulty of the game to 120%. Suddenly it will help.
For the first time, by the way, I was faced with a situation that my missiles cannot solve.
Enemy mother planet with 4 missile defense destroyers in orbit. In fact, they were able to easily shoot down all of my 200 missiles with their beam weapons. Marvelous.
I'll try to bring the other half of the rocket fleet and fire a salvo of 400 missiles, but I'm not sure what will help
If it doesn't help, I'll have to use raiders with plasma carronades, but the last time I flew them to this planet, they fired at me quite powerfully.