Author Topic: Suggestions Thread for v2.0  (Read 87578 times)

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Offline EvadingHostileFleets

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Re: Suggestions Thread for v2.0
« Reply #105 on: August 24, 2022, 03:42:57 AM »
Repeating an old suggestion.

There should be lifepod endurance tech.  As game progresses reactors and other stuff gets better, but survivors still get those sad 15 days regardless of tech.
 
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Offline boolybooly

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Re: Suggestions Thread for v2.0
« Reply #106 on: August 24, 2022, 08:09:16 AM »
Would like to suggest a minor qol enhancement for the [Auto Assign FC] button.

Would be nice if it did the whole fleet/subfleet if you have the fleet or sub-fleet element selected.

Currently you have to auto assign FC for every ship individually. Unless I am missing something?

 

Offline Black

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Re: Suggestions Thread for v2.0
« Reply #107 on: August 24, 2022, 08:25:49 AM »
Would like to suggest a minor qol enhancement for the [Auto Assign FC] button.

Would be nice if it did the whole fleet/subfleet if you have the fleet or sub-fleet element selected.

Currently you have to auto assign FC for every ship individually. Unless I am missing something?

You can assign to whole class after you set up one ship of that class. Or for same ships in same fleet. There is Assign All button and Assign Fleet button.
 
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Offline boolybooly

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Re: Suggestions Thread for v2.0
« Reply #108 on: August 24, 2022, 05:17:42 PM »
Would like to suggest a minor qol enhancement for the [Auto Assign FC] button.

Would be nice if it did the whole fleet/subfleet if you have the fleet or sub-fleet element selected.

Currently you have to auto assign FC for every ship individually. Unless I am missing something?

You can assign to whole class after you set up one ship of that class. Or for same ships in same fleet. There is Assign All button and Assign Fleet button.

OK thanks that makes sense now.

In which case my suggestion would be to put the [Auto Assign FC] button above the rest of the FC related FC assign buttons as part of the same group, because its not obvious what they refer to as they dont mention FC and the context is so sensitive its hard to understand how to make them do what they are intended to do if you dont already know and currently the [Auto Assign FC] is between other buttons which it is not related to. Its just a bit bewildering.

 

Offline TMaekler

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Re: Suggestions Thread for v2.0
« Reply #109 on: August 25, 2022, 05:03:22 AM »
Repeating an old suggestion.

There should be lifepod endurance tech.  As game progresses reactors and other stuff gets better, but survivors still get those sad 15 days regardless of tech.
Second this one. It also fits into role-play more, if you can design different life-pods for each race. Surely the United Federation of Planets has life pods which will be capable of traveling half the Galaxy, but the Klingon Empire as surely will not have such luxury for those who failed in battle.
 
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Offline Marski

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Re: Suggestions Thread for v2.0
« Reply #110 on: August 25, 2022, 06:03:24 AM »
Please give NPR's the ability to terraform planets.
 
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Offline Kyle

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Re: Suggestions Thread for v2.0
« Reply #111 on: August 25, 2022, 10:44:45 AM »
Would be nice to see whether the hydrosphere is solid, liquid, or gas, on the Economics > Environment tab
 

Offline Snoman314

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Re: Suggestions Thread for v2.0
« Reply #112 on: August 25, 2022, 08:31:43 PM »
Combine the features from the new squadron features, and the older fleet formations feature, for awacs-style parasite craft operating off of a carrier.

  • Have squadrons remember formation settings, same as sub-fleets do. This would let you:
    • Set a fleet containing a sensor craft to be in formation to a carrier fleet, like normal.
    • Land on and assign to a new squadron to this sensor craft, as per the new feature.
    • Squadron entity on that carrier remembers the formation settings.
  • Add another couple of buttons when selecting a carrier (or fleet?), combining the new squadron launch and old detach/recall escorts buttons:
    • 'Launch Escorts' If any squadrons remember formation settings, then deploy them as separate fleets and allow formation settings to take over.
    • 'Recover Escorts' If any fleets are in formation to this fleet AND belong to a squadron in the fleet, give them a 'Land on assigned mothership/squadron' command.
 
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Offline skoormit

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Re: Suggestions Thread for v2.0
« Reply #113 on: August 27, 2022, 11:06:38 AM »
Would be nice to see whether the hydrosphere is solid, liquid, or gas, on the Economics > Environment tab

Doesn't the Gas list append "(F)" to any gas that is currently frozen?
So if you see "Water Vapour (F)", the hydrosphere is solid.
If you don't see the (F), then the hydrosphere is a liquid/gas combination as expected.
 

Offline alex_brunius

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Re: Suggestions Thread for v2.0
« Reply #114 on: August 27, 2022, 03:05:53 PM »
Suggestion A: Dragging a ship to a fleet in same system but on another location instead of giving an error does the following:
1.) Check if any other fleet with same max speed at same location has order to join the targeted fleet, and if so joins that fleet instead
2.) If above check fails the ship automatically creates a new fleet with a move order to join the targeted fleet

This should cut down a bit on micro when moving around ships in the same system


Suggestion B: When a fleet transits a jump point check if any other fleets have orders to join the transiting fleet and if so add the same transit order to the bottom of those fleets orders
 
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Offline paolot

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Re: Suggestions Thread for v2.0
« Reply #115 on: August 27, 2022, 05:53:51 PM »
1.
In the Naval Organization window, for the civilian sites/installations, is it possible to show the name of the body (comet, asteroid, etc.) where each one is?
Now, to know this, you have to go to the System Generation and Display window and search for the object you need.
If you need to move a fleet to a civilian location, these are some unnecessary mouse clicks, in my opinion.

2.
In the System window, in the table of all the system's bodies, which is the title of the second column?

3.
QoL addition: in the System window, is it possible to add a "title" for each box in the lower part? I.e.: "Star-name" jump point(s); "name of the selected body" mineral(s); etc.?
 

Online nuclearslurpee

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Re: Suggestions Thread for v2.0
« Reply #116 on: August 27, 2022, 06:04:12 PM »
1.
In the Naval Organization window, for the civilian sites/installations, is it possible to show the name of the body (comet, asteroid, etc.) where each one is?
Now, to know this, you have to go to the System Generation and Display window and search for the object you need.
If you need to move a fleet to a civilian location, these are some unnecessary mouse clicks, in my opinion.

You can see this information in the Economics window using he "System Body" checkbox at the bottom-left, perhaps this would be more helpful if not what you are asking.


Quote
2.
In the System window, in the table of all the system's bodies, which is the title of the second column?

No title. The letter just indicates the survey status including ground survey potential, and optionally orbital mining eligibility.
 

Offline paolot

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Re: Suggestions Thread for v2.0
« Reply #117 on: August 27, 2022, 06:40:37 PM »
Quote
Quote from: paolot on Today at 12:53:51 AM

    1.
    In the Naval Organization window, for the civilian sites/installations, is it possible to show the name of the body (comet, asteroid, etc.) where each one is?
    Now, to know this, you have to go to the System Generation and Display window and search for the object you need.
    If you need to move a fleet to a civilian location, these are some unnecessary mouse clicks, in my opinion.


You can see this information in the Economics window using he "System Body" checkbox at the bottom-left, perhaps this would be more helpful if not what you are asking.

Thank you, nuclearslurpee.
But I would like to have the information in the Naval Organization window too, to direct a fleet to the body of a civilian site without exiting this window.
 

Offline Aloriel

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Re: Suggestions Thread for v2.0
« Reply #118 on: August 27, 2022, 09:33:15 PM »
Can we please have the "exclude alien controlled" check include friendly alien space as well?

Frequently, my standing order based survey ships will go into friendly alien space to survey, which annoys the aliens.
Sarah
Game Developer in Unity and UE4 and 5
 

Offline Kyle

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Re: Suggestions Thread for v2.0
« Reply #119 on: August 28, 2022, 08:16:11 AM »
It would be nice to be able to filter out prototypes in the View Technology window, or at least a (P) next to the tech names