I've been having a large number of game lock-ups upon system generation. This occurs when a new system is generated, and is characterized by the program "freezing", becoming unresponsive and pegging 1 core of my CPU at max utilization until I end the process via the task manager. No error numbers or popups are displayed, the program just locks up.
Replication:
- Create a new game, *deselecting "Known Star Systems"*
- Turn on Space Master mode
- Open the System View window
- Click Create System repeatedly until the lockup occurs.
I've had it lock up on anywhere from the 1st new system all the way up to the 168th. But it will always, eventually hit a system generation that causes this error.
I stumbled across this due to my penchant for creating non-Sol starts, and creating numerous new systems until I found one that met my parameters. Doing something like that makes it quite easy to stumble across - I suspect it could happen during the normal course of play during system generation via jump point exploration. This way just forces it to trigger much quicker and in an easily replicable manner.