Spoiler race starting tech points do not seem to conform to rule
I wanted to start a new game with the unmodded DB and mostly default settings to test some things, with three NPRs, and I was annoyed by how few points my player race was getting, so I gave it 2 million points for a quick start. Then I used the bug to check non-player races, and saw that the NPRs, including spoilers, have *not* increased their starting RP points according to the rule in
http://aurora2.pentarch.org/index.php?topic=12523.msg154574#msg154574 . It's very easy to check by starting a new game giving a lot of RPs to the player race, using the bug to see NPRs and looking at their starting ship designs. I don't think this is WAI, since giving enough RPs on start to the player race, its designs can easily outtech even the Invaders if they don't change accordingly.
I created a couple other test games, varying research speed, starting player race population and/or starting RP points, and I haven't yet noticed any change in the starting NPR/spoiler races tech levels. I've even used a SQL query to count the RPs used by the starting techs for all races, and they don't seem to change significantly between games:
-- Calculate how many research points a race has spent in tech already
Select FCT_RaceTech.GameID, RaceName, FCT_RaceTech.RaceID, SUM(DevelopCost)
from FCT_RaceTech, FCT_TechSystem, FCT_Race
where FCT_RaceTech.TechID = FCT_TechSystem.TechSystemID
and FCT_RaceTech.RaceID = FCT_Race.RaceID
GROUP BY FCT_RaceTech.RaceID;It's possible I haven't triggered yet whatever it is that changes the starting RPs for the NPRs. It's also very strange how few points the player race is getting at start, which doesn't seem to change with research speed, only with starting population.
[EDIT] The maximum RPs a player race is getting is the same as in the previous version. And the starting RP points of the NPR/spoiler races (upon start) also don't seem to scale with the starting RP points of the player race in v.1.13. I don't know if later the rule is being followed, when finally meeting the spoiler races or creating new NPRs by stumbling upon them, in the new version.
SJW: Fixed for v2.1.1. Although I would add that 2m points to start is a huge amount for a player race and you will probably miss out on a lot of the game.