I do not usually post about changes as I find most are good but if the idea is to make non box missiles more useful/better I feel the changes of removing agility is just a flat nerf across the board, combined with fractional warheads which cool are just nerfing lower tech AMMs which are already awful as you need atleast 1 warhead strength to destroy a missile 100% of the time with fractional warheads.
I feel missiles need a rethink in the light of Beam PD, nerfing beam pd in some way or providing countermeasures for non box launched missiles, ie laser warheads, decoys, electronic warfare, basically go full honorverse with it.
Have a read of the current missiles thread. I plan on implementing some additional missile changes.
I had a quick read and i think there a lot of good changes in there, from my perspective I think the biggest interaction that needs changing is that of the alpha salvo wins all, currently missiles vs PD are a zero sum game either you get through PD or you dont, if this interaction can be changed again to more like how honorverse reads id be really happy, have more of an exchange of weapons, more tactics, loading different kinds of warheads, setting how many decoys to fire this kind of thing will make such combat much more enjoyable.
and it may sound like am asking for missiles be more powerful then what they can be now but if you look at it from a logistics stand point which is often forgotten fighting a war with missile fleets can be incredibly expensive and so they need to be worth that investment.
I support the addition of laser warheads either in way vb6 did it or something else
I support the addition of proper decoys that can be launched with missile waves that have a chance to distract enemy PD fire and also can soak AMMs, say have 100 tubes, 20 S8 Missile tubes and 80 S1 that can fire Decoys which disguise themselves accordingly even Electronic warfare could play in ie if they have ECCM then your ECM theres a higher chance they can see those missiles for what they are.
I support the rethink of point defense modes i liked your suggestion around area defense.
I support the idea of all weapons being viable throughout the game not just when you have certain tech.
I support the idea of improving as much as i know you probably hate to code it the UI in ship combat to be easy to handle more things at once, add a box select, your already adding the assign x button, but look at ways to improve that for missiles as well.
I do not support the idea of blanket nerfs without atleast some idea of how thats gonna be adjusted for.
overall am sure you will figure it out your smarter then me but this is my opinion and what as someone who loves aurora 4x loves what you do with the game would like to see.
P.S <3 honoverse been on a reading spree so am a bit biased hahaha