In the aftermath of a recent battle/slaughter of an NPC fleet around their home world, it took me several hours to clean up (read, finish blowing up and subsequently collecting life pods. There were 240 ships involved on the NPC's side. To rescue the life pods, which I wanted to do as a decent human being (ok, horrible alien to them) and to collect intel, I had to sort through the list of 240 life pods to find the one I wanted to rescue next, queue that up, then scroll back to that point on the list and look for the next one, etc. This will likely be a very similar problem when I try to salvage this mess before any Swarm finds it.
There are a number of ways this could be made less painful. In order of increasing likely difficulty to code:
1. Sort the list of life pods (and wrecks, and contacts, and fleets for that matter) by distance to the fleet, rather than by... I'm not even sure what criteria are being used to sort, but it's not distance, time created, size, or ID. Or make it an option to sort by distance vs alphabetical.
2. Don't automatically re-scroll the list to the top. Or make resetting to the top of the list a behavior you can turn on or off with a checkbox above the list.
3. Change the standing order associated with rescuing life pods (and salvaging) automatically (which is a great idea!) to check for nearest life pod at completion of most recent order, rather than waiting for the next construction tick (or whatever the current trigger is, not 100% sure. It appears to pick up the next job after 3 hours in my current game, where I have the construction period set to either 1 or 2 days, can't remember which)
4. Allow the use of the mouse to double click on life pods to add a "rescue" command to the current fleet (and while we're at it, same functionality for adding salvage commands).
Note that 4 would be the most work but would open up all sorts of options for UI improvement. E.g. it would let you move fleets to points in space (near enemy ships, out of the way of enemy ships, to planets, salvage long stretched out lines of wrecks, survey specific grav locations, etc) visually with a single click rather than hunting through menus.
Also note that I have been posting a lot of suggestions for changes lately. Hopefully this isn't coming across as whiney or demanding. I've just had the rare opportunity to play much more than usual and more exposure = more ideas.