Suggestion: Change Flag Bridge components to function as radius-zero (i.e., system-only) Naval Admin Commands, here called Flag Bridge Commands.I have briefly mentioned this suggestion a few times in various places, but I think it is high time that I formalized it and posted it in this thread where Steve may actually see it.
Rationale: Flag Bridge components are currently of minimal use, at best. On one hand, the current bonus (+Reaction) is probably the weakest currently in the game and frankly scales rather poorly as it is effective for fleets with low training but useless for fleets with high training. On the other hand, the restriction to only a single fleet is arbitrary (i.e., this introduces a salient gameplay difference between two identical forces based on how they are organized into fleets with no additional or counterbalancing factors) and does not work well with numerous common play patterns such as carrier fleets, survey carriers, or even just regular fleet detachments.
Frankly, it is very silly that an admiral who detaches some fleet elements to execute a tactical maneuver immediately stops giving a bonus to those detachments.
Suggested Implementation: A Flag Bridge component should function as a radius-zero Naval Admin Command, with the following rules and restrictions:
- A Flag Bridge Command is incorporated into the existing Naval Admin Command hierarchy under an existing command.
- A Flag Bridge Command may not have subordinate Naval Admin Commands (a possible exception could be made for other Flag Bridge Commands, at Steve's discretion).
- A Flag Bridge Command has a fixed system radius of zero which cannot be extended by, e.g., stacking Flag Bridges in a single ship or fleet. This means that the effect of a Flag Bridge Command is local to the system its fleet is in only. Within that system, it gives bonuses as a normal Naval Admin Command (including the ability to select the bonus type in the Naval Admin Command interface as usual).
- Fleets may be placed under the Flag Bridge Command to receive its command bonuses as long as they remain in the same system as the Flag Bridge ship/fleet.
- The fleet containing the ship which hosts the Flag Bridge is always subordinate to the Flag Bridge Command.
- A ship or fleet containing multiple Flag Bridges will have only one Flag Bridge Command associated with it, at most.
It would be up to Steve whether a Flag Bridge Command is automatically created for a ship or fleet with a Flag Bridge component or manually created by the player. I suspect the latter will make for a better user experience.
Benefits: In addition to addressing the deficiencies listed above, the Flag bridge Command offers significant new gameplay and roleplay flexibility:
- The ability to choose the skills benefiting from the flag officer through selecting the admin command type allows new command types. For example, a survey carrier may include a Flag Bridge component to provide survey bonuses to its detached parasites.
- This allows unusual arrangements, such as deploying an escort or patrol force to a system with substantial logistics elements and assigning the Flag Bridge Command associated with that escort force as a Logistics command, modeling a naval officer overseeing naval logistics in that system from the safety of an armed flagship.
- This allows Flag Bridges to function as useful command elements without the substantial overhead of establishing a Naval Headquarters installation on some system body just to extend the command range. Frankly, having to shift 10 freighters around just to allow an admiral to command from near the front is silly.
- Functioning as an admin command allows the player to select the rank of the flag officer, allowing higher-ranked admirals to lead from the front if they so desire.
I note for completeness that, yes, most of what I ask for is at least
technically possible already so long as the player is willing to shift 10 freighter-loads of Naval headquarters around with their fleet. However, this is (1) silly, (2) expensive, and (3) impractical particularly if one is trying to do this in several distant systems or regions at once. The other option, of course, is to just spam Naval HQs at Earth to expand the command range to something ludicrous, but this is lame for roleplay---if I cannot drive closer so my admirals may hit them with their swords then what is the purpose of playing Aurora, after all?
