A new post for a new suggestion.

I like advancing time manually and reading the events, instead of just forwarding to the next decision.
However, of course there is stuff that just doesn't interest me. For example I want to know which new scientists I get, but I don't care about ground force officers. And so it's a god send that I can hide certain event types ("New Ground Force Officer").
Now obviously, if I don't care about new ground force officers, I don't care about their skill improvements either. But that is all one event type: "Commander Experience"

This is obviously just an example. Sure, having "SO Experience", "A Experience", "NO Experience" and "GFO Experience" event types would
help, but there will always be even more specialized things I would prefer to hide.
Suggestion: In the event window, have a button "Hide Pattern" which opens a new window with a list of strings. Each non-empty string is interpreted as a regexp. If it matches part of the event text, the event is hidden.
Now whenever I want to hide certain events, I can just add a pattern for it.
In my example: The pattern "(Ground Combat.*|Logistics|Survey) bonus of" would hide the types of experience increases I am not interested in (easily expanded with more skill names).
Another example: I am not interested in seeing retirements and health problems of unassigned officers. Pattern: "(retired from service|killed in an accident|medical problem).*: Unassigned$"
Anybody could use that list of patterns to filter their events however they wanted, it would be extremely flexible.
The already existing "Show All Events" checkbox can be used to see the events anyway, if you suspect something got hidden you actually wanted to see.
Especially once you filter the shown events strongly, lots of events in the event window are just "03 May 2030 20:00:00 Last Time increment 432000 seconds (05:00:00)", followed by the next timestamp and the next. I am sure there is some use for that which I don't appreciate (e.g. knowing when you used which time step size). But can you give us at least a check box option "hide empty steps"? It would make the event window
so much more compact!

That is all that I got. Thank you for a great game!

PS: One problem my suggestion "Hide Pattern" would newly introduce, is that when you tick "Show All Events", it is unclear whether an event was hidden due to its event type or due to a pattern. If you want to fix that, make the background of all events normally hidden due to the event type a different color. That would make the two cases easily distinguishable.