Author Topic: Suggestions Thread for v2.4.0  (Read 312538 times)

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Offline db48x

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Re: Suggestions Thread for v2.4.0
« Reply #1125 on: August 01, 2025, 12:05:53 PM »
I'll take a page from quantum mechanics and only generate the ones the player actually looks at.

In fact, if you subscribe to the 'the universe is a simulation' theory, that is probably how quantum mechanics was designed, to cut down on file size :)

Just an aside, but that’s a common misunderstanding of quantum mechanics. No quantum interaction needs a person around to observe it before it happens. Quantum experiments often talk about what is “observable”, or even mention “observers” and “observations”, but they don’t mean a human is watching things. All they mean is that the interaction has a measurable effect, and that measurement involves _any_ interaction between particles. That interaction could just as easily be with a stray radio wave passing through your experiment, or a cosmic ray, or a random particle from the environment, etc, etc. Quantum experiments are usually very noisy. They are repeated many times per second, and the results that don’t match the expected values are discarded or counted separately. This is why the apparatus is often so complicated; putting the experiment in a vacuum, chilling it to extreme temperatures, trapping individual atoms in beams of light, all of that is designed to decrease the noise and increase the number of successes that you get.

But no one will mind if the game doesn’t bother to calculate things before they are really needed.
 
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Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1126 on: August 05, 2025, 01:59:01 PM »
Could we have more stealth classes?
 

Offline MarineAres

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Re: Suggestions Thread for v2.4.0
« Reply #1127 on: August 06, 2025, 05:42:31 AM »
Could we have more stealth classes?

If you're talking about class types like 'Stealth Fighter', 'Stealth Scout' etc. You can add more yourself by clicking the 'New Hull' button in the class design screen. This doesn't persist over database updates i.e. major patches, but can be done just as easily the second time.
 
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Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1128 on: August 06, 2025, 11:06:57 AM »
Thank you, MarineAres.
I would like a "more permanent" option anyway.
Now, there is only a Stealth Scout class type. Having also a Stealth Craft type would be enough, for me.
I'm trying to design an ambush ship: I feel a bit reductive calling it a scout (by the way, there is no "Ambush something" class type  :) ).
« Last Edit: August 06, 2025, 11:22:07 AM by paolot »
 

Offline Andrew

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Re: Suggestions Thread for v2.4.0
« Reply #1129 on: August 06, 2025, 04:02:32 PM »
Really just add your own names , it takes a lot less time than posting something to this forum.
 
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