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v2.6.0 Changes List
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Topic: v2.6.0 Changes List (Read 73249 times)
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Steve Walmsley
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Re: v2.6.0 Changes List
«
Reply #75 on:
June 26, 2025, 12:05:58 PM »
Spinal Particle Beam
Particle beams can use Spinal and Advanced Spinal Mounts in v2.6, including for the particle lance variant.
The Spinal / Advanced Spinal mounts result in the following changes to the standard weapon.
Weapon Damage and Power Requirements are increased by 50% / 100%
Weapon Size is increased by 25% / 50%
Range is increased by 12.5% / 25%
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Steve Walmsley
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Re: v2.6.0 Changes List
«
Reply #76 on:
June 27, 2025, 03:24:35 AM »
Ex-Civilian Mining Complex
v2.6 adds a new type of mining installation - the Ex-Civilian Mining Complex (XCM). This has the following characteristics:
The XCM can only be created by capturing enemy Civilian Mining Complexes, in which case each CMC becomes an XCM.
The XCM has the same mining output as the CMC, equal to ten automated mines.
Unlike the CMC, the XCM can be transported by freighter. It requires the same transport capacity as a research facility, which is double the capacity required for ten automated mines.
The XCM is not a civilian installation and cannot be converted back into CMC
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Steve Walmsley
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Re: v2.6.0 Changes List
«
Reply #77 on:
June 28, 2025, 03:02:07 AM »
Change to Sensor Jammers
Sensor Jammers are modified in the same way as Fire Control Jammers, using the 0.75^(ECM Advantage) formula to affect the sensor and fire control range of other races.
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Re: v2.6.0 Changes List
«
Reply #78 on:
Yesterday
at 08:55:34 AM »
Alien Sensor Update
There are a few bugs around detection of alien class sensor types, so I have fixed the code and added some new features.
There will no longer be duplications of sensors, or the same sensor on different ships showing with a different name.
The display on the alien class window is fixed so that it doesn't create a horizontal scroll bar.
When sufficient ELINT data is gathered for an alien active sensor, an intelligence event will display the sensor range and resolution.
In addition to being listed on each class, active sensors with at least 100 intelligence points will have their own section on the intelligence treeview, showing range, resolution and known classes. The sensor name can be changed
Alien sensors with at least 100 intelligence points will be drawn on the map in the same way as friendly active sensors, if the Display Active option is on.
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